I'm writing a Level Editor but my program is shows the X,Y,Z positions like DWORD(unsigned long). I want to show them like a float but I can't find a formula or function for that. If you know something please reply!
If you have an integer 5, converting it to floating-point will produce 5.000000. You cannot create something that didn't exist to begin with, and integers do not have a precision less than the whole number. Showing your DWORDs as floating-point accomplishes absolutely nothing.
See this - [IMG]http://img705.imageshack.us/img705/52/farcr2.png[/IMG]
(From FarCry Map Editor) - did you see the floats they're get from dword because the DirectX 3d positions can be only DWORD. And something another - type in the calculator which link I give to you for example 1.0 you see the box in HEX it indicates 3F800000 - that's formula I wanted for.
Hi, as I was told that my code doesn’t scale well at all, I thought perhaps I’d try to get a better understanding of interfaces/abstract classes and classes and the relationship between them.
I don’t want at this stage work on a big separate project as I've already got plenty ...
I am writing a java program that needs to execute shell commands, so I wrote a function that would take the command to execute as a string (ie: "mkdir ~/Folder1") and execute that command with the shell. Here is the function:
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