Can anyone help me with my program? I am making Tic-Tac-Toe and I am stuck. Here is all of my code that I have done so far....
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This is called design_of_board.h

#include <iostream>
#include <string>
#include <Windows.h>
#include <conio.h>
#include <ctime>
#include <vector>
#include <algorithm>

using namespace std;

void gotoxy(int x, int y)
{  
    HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD point;
    point.X = x-1;
    point.Y = y-1;     
    SetConsoleCursorPosition(hConsole, point);
    return;
}

void delay(long seconds) 
{
    clock_t time1 = clock();  // use clock time
    clock_t time2 = time1 + seconds;
    while(time1 < time2)
        time1 = clock();
    return;
}

void continue_() { char whatever; cout << "Press any key to continue: "; whatever = _getch(); }

void the_board()
{
    gotoxy(28,7); printf("%c",201);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",203);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",203);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",187);
    gotoxy(28,8); printf("%c",186); gotoxy(37,8); printf("%c",186); gotoxy(46,8); printf("%c",186); gotoxy(55,8); printf("%c",186);
    gotoxy(28,9); printf("%c",186); gotoxy(37,9); printf("%c",186); gotoxy(46,9); printf("%c",186); gotoxy(55,9); printf("%c",186);
    gotoxy(28,10); printf("%c",186); gotoxy(37,10); printf("%c",186); gotoxy(46,10); printf("%c",186); gotoxy(55,10); printf("%c",186);
    gotoxy(28,11); printf("%c",186); gotoxy(37,11); printf("%c",186); gotoxy(46,11); printf("%c",186); gotoxy(55,11); printf("%c",186);
    gotoxy(28,12); printf("%c",186); gotoxy(37,12); printf("%c",186); gotoxy(46,12); printf("%c",186); gotoxy(55,12); printf("%c",186);
    gotoxy(28,13); printf("%c",204); printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",185);
    gotoxy(28,14); printf("%c",186); gotoxy(37,14); printf("%c",186); gotoxy(46,14); printf("%c",186); gotoxy(55,14); printf("%c",186);
    gotoxy(28,15); printf("%c",186); gotoxy(37,15); printf("%c",186); gotoxy(46,15); printf("%c",186); gotoxy(55,15); printf("%c",186);
    gotoxy(28,16); printf("%c",186); gotoxy(37,16); printf("%c",186); gotoxy(46,16); printf("%c",186); gotoxy(55,16); printf("%c",186);
    gotoxy(28,17); printf("%c",186); gotoxy(37,17); printf("%c",186); gotoxy(46,17); printf("%c",186); gotoxy(55,17); printf("%c",186);
    gotoxy(28,18); printf("%c",186); gotoxy(37,18); printf("%c",186); gotoxy(46,18); printf("%c",186); gotoxy(55,18); printf("%c",186);
    gotoxy(28,19); printf("%c",204); printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",185);
    gotoxy(28,20); printf("%c",186); gotoxy(37,20); printf("%c",186); gotoxy(46,20); printf("%c",186); gotoxy(55,20); printf("%c",186);
    gotoxy(28,21); printf("%c",186); gotoxy(37,21); printf("%c",186); gotoxy(46,21); printf("%c",186); gotoxy(55,21); printf("%c",186);
    gotoxy(28,22); printf("%c",186); gotoxy(37,22); printf("%c",186); gotoxy(46,22); printf("%c",186); gotoxy(55,22); printf("%c",186);
    gotoxy(28,23); printf("%c",186); gotoxy(37,23); printf("%c",186); gotoxy(46,23); printf("%c",186); gotoxy(55,23); printf("%c",186);
    gotoxy(28,24); printf("%c",186); gotoxy(37,24); printf("%c",186); gotoxy(46,24); printf("%c",186); gotoxy(55,24); printf("%c",186);
    gotoxy(28,25);printf("%c",200); printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",202);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",202);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",188);
}

void Enter_Information_box()
{
    gotoxy(7,30); printf("%c",201);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",187);
    gotoxy(7,31); printf("%c",186); gotoxy(87,31);printf("%c",186);
    gotoxy(7,32); printf("%c",186); gotoxy(87,32);printf("%c",186);
    gotoxy(7,33); printf("%c",186); gotoxy(87,33);printf("%c",186);
    gotoxy(7,34); printf("%c",186); gotoxy(87,34);printf("%c",186);
    gotoxy(7,35); printf("%c",186); gotoxy(87,35);printf("%c",186);
    gotoxy(7,36);printf("%c",200); printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",205);printf("%c",188);
}

void placing_the_numbers()
{
    gotoxy(33,10); cout << "1" << endl;
    gotoxy(42,10); cout << "2" << endl;
    gotoxy(51,10); cout << "3" << endl;

    gotoxy(33,16); cout << "4" << endl;
    gotoxy(42,16); cout << "5" << endl;
    gotoxy(51,16); cout << "6" << endl;

    gotoxy(33,22); cout << "7" << endl;
    gotoxy(42,22); cout << "8" << endl;
    gotoxy(51,22); cout << "9" << endl;
}

void get_rid_of_1() { gotoxy(33,10); cout << " " << endl; }
void get_rid_of_2() { gotoxy(42,10); cout << " " << endl; }
void get_rid_of_3() { gotoxy(51,10); cout << " " << endl; }

void get_rid_of_4() { gotoxy(33,16); cout << " " << endl; }
void get_rid_of_5() { gotoxy(42,16); cout << " " << endl; }
void get_rid_of_6() { gotoxy(51,16); cout << " " << endl; }

void get_rid_of_7() { gotoxy(33,22); cout << " " << endl; }
void get_rid_of_8() { gotoxy(42,22); cout << " " << endl; }
void get_rid_of_9() { gotoxy(51,22); cout << " " << endl; }

void clear_line() { gotoxy(10,33); cout << "                                                                             " << endl; }
void clear_name_turn() { gotoxy(66,5); cout << "                                                                        " << endl; }

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This is called the_pieces_for_playing.h

#include "design_of_board.h"


// Player 1 Piece


void put_a_plus_where_1_is()
{
    gotoxy(32,9); printf("%c",186);
    gotoxy(30,10); printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);
    gotoxy(32,11); printf("%c",186);
}

void put_a_plus_where_2_is()
{
    gotoxy(41,9); printf("%c",186);
    gotoxy(39,10); printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);
    gotoxy(41,11); printf("%c",186);
}

void put_a_plus_where_3_is()
{
    gotoxy(50,9); printf("%c",186);
    gotoxy(48,10); printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);
    gotoxy(50,11); printf("%c",186);
}

void put_a_plus_where_4_is()
{
    gotoxy(32,15); printf("%c",186);
    gotoxy(30,16); printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);
    gotoxy(32,17); printf("%c",186);
}

void put_a_plus_where_5_is()
{
    gotoxy(41,15); printf("%c",186);
    gotoxy(39,16); printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);
    gotoxy(41,17); printf("%c",186);
}

void put_a_plus_where_6_is()
{
    gotoxy(50,15); printf("%c",186);
    gotoxy(48,16); printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);
    gotoxy(50,17); printf("%c",186);
}

void put_a_plus_where_7_is()
{
    gotoxy(32,21); printf("%c",186);
    gotoxy(30,22); printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);
    gotoxy(32,23); printf("%c",186);
}

void put_a_plus_where_8_is()
{
    gotoxy(41,21); printf("%c",186);
    gotoxy(39,22); printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);
    gotoxy(41,23); printf("%c",186);
}

void put_a_plus_where_9_is()
{
    gotoxy(50,21); printf("%c",186);
    gotoxy(48,22); printf("%c",205);printf("%c",205);printf("%c",206);printf("%c",205);printf("%c",205);
    gotoxy(50,23); printf("%c",186);
}



// Player 2 Piece / Or Computer Piece


void put_a_square_where_1_is()
{
    gotoxy(31,9); printf("%c",201);printf("%c",205);printf("%c",187);
    gotoxy(31,10); printf("%c",186); gotoxy(33,10); printf("%c",186);
    gotoxy(31,11); printf("%c",200);printf("%c",205);printf("%c",188);
}

void put_a_square_where_2_is()
{
    gotoxy(40,9); printf("%c",201);printf("%c",205);printf("%c",187);
    gotoxy(40,10); printf("%c",186); gotoxy(42,10); printf("%c",186);
    gotoxy(40,11); printf("%c",200);printf("%c",205);printf("%c",188);
}

void put_a_square_where_3_is()
{
    gotoxy(49,9); printf("%c",201);printf("%c",205);printf("%c",187);
    gotoxy(49,10); printf("%c",186); gotoxy(51,10); printf("%c",186);
    gotoxy(49,11); printf("%c",200);printf("%c",205);printf("%c",188);
}

void put_a_square_where_4_is()
{
    gotoxy(31,15); printf("%c",201);printf("%c",205);printf("%c",187);
    gotoxy(31,16); printf("%c",186); gotoxy(33,16); printf("%c",186);
    gotoxy(31,17); printf("%c",200);printf("%c",205);printf("%c",188);
}

void put_a_square_where_5_is()
{
    gotoxy(40,15); printf("%c",201);printf("%c",205);printf("%c",187);
    gotoxy(40,16); printf("%c",186); gotoxy(42,16); printf("%c",186);
    gotoxy(40,17); printf("%c",200);printf("%c",205);printf("%c",188);
}

void put_a_square_where_6_is()
{
    gotoxy(49,15); printf("%c",201);printf("%c",205);printf("%c",187);
    gotoxy(49,16); printf("%c",186); gotoxy(51,16); printf("%c",186);
    gotoxy(49,17); printf("%c",200);printf("%c",205);printf("%c",188);
}

void put_a_square_where_7_is()
{
    gotoxy(31,21); printf("%c",201);printf("%c",205);printf("%c",187);
    gotoxy(31,22); printf("%c",186); gotoxy(33,22); printf("%c",186);
    gotoxy(31,23); printf("%c",200);printf("%c",205);printf("%c",188);
}

void put_a_square_where_8_is()
{
    gotoxy(40,21); printf("%c",201);printf("%c",205);printf("%c",187);
    gotoxy(40,22); printf("%c",186); gotoxy(42,22); printf("%c",186);
    gotoxy(40,23); printf("%c",200);printf("%c",205);printf("%c",188);
}

void put_a_square_where_9_is()
{
    gotoxy(49,21); printf("%c",201);printf("%c",205);printf("%c",187);
    gotoxy(49,22); printf("%c",186); gotoxy(51,22); printf("%c",186);
    gotoxy(49,23); printf("%c",200);printf("%c",205);printf("%c",188);
}

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This is called main_program.cpp

#include "the_pieces_for_playing.h"


int main()
{
    system("mode 130,70");

    srand(unsigned int(time(0))); // allows for using random numbers (Good for yahtzee)

    string name, computers_name, question;

    int turn_counter = 1;
    int answer, choice, computer_pick;

    vector<int> computers_movements; // holder for holding computer's previous movements
    vector<int> first_players_moves; // holder for holding player's previous movements

    the_board();
    Enter_Information_box();

    begin: gotoxy(10,33); cout << "How many players are playing this game? [1 or 2] "; cin >> answer; 
    clear_line(); 

    if(answer == 1)
    {

        gotoxy(10,33); cout << "Is This A Question? "; getline(cin,question); clear_line(); // <================ I do not know why I need this. [insert puzzled look]


        gotoxy(10,33); cout << "What is your name player 1? "; getline(cin,name); clear_line();
        gotoxy(10,33); cout << "What is the Computer's name? "; getline(cin,computers_name); clear_line();

        gotoxy(67,5); cout << name << "'s Turn" << endl;
        gotoxy(16,3); cout << "Turn : " << turn_counter << endl;

        placing_the_numbers();

        do // play the game until the number of turns = 9
        {

            // First Player's Turn


            a: gotoxy(10,33); cout << "Where do you want to place your move? (Press Enter After Selecting Number) "; cin >> choice; 
            clear_line();

            for(int i = 0; i < 9; i++) // loop that looks through 9 spots in the holders for previous player and computer movements
            {
                if(choice == first_players_moves.at(i) || choice == computers_movements.at(i)) // if choice = any previous move any player made then...
                {
                    gotoxy(10,33); cout << "A piece is already there. Try Another Move." << endl; clear_line();
                    goto a;
                }

                if(choice != first_players_moves.at(i) && choice != computers_movements.at(i)) // if choice does not equal any previous made move then...
                {
                    goto switch_statement_1;
                }
            }


            switch_statement_1: switch(choice)
            {

            case 1: first_players_moves.push_back(choice); // puts number into the vector of previous human player movements
                get_rid_of_1(); put_a_plus_where_1_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                break;

            case 2: first_players_moves.push_back(choice);// puts number into the vector of previous human player movements
                get_rid_of_2(); put_a_plus_where_2_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                break;

            case 3: first_players_moves.push_back(choice); // puts number into the vector of previous human player movements
                get_rid_of_3(); put_a_plus_where_3_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                break;

            case 4: first_players_moves.push_back(choice); // puts number into the vector of previous human player movements
                get_rid_of_4(); put_a_plus_where_4_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                break;

            case 5: first_players_moves.push_back(choice); // puts number into the vector of previous human player movements
                get_rid_of_5(); put_a_plus_where_5_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                break;

            case 6: first_players_moves.push_back(choice); // puts number into the vector of previous human player movements
                get_rid_of_6(); put_a_plus_where_6_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                break;

            case 7: first_players_moves.push_back(choice); // puts number into the vector of previous human player movements
                get_rid_of_7(); put_a_plus_where_7_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                break;

            case 8: first_players_moves.push_back(choice); // puts number into the vector of previous human player movements
                get_rid_of_8(); put_a_plus_where_8_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                break;

            case 9: first_players_moves.push_back(choice); // puts number into the vector of previous human player movements
                get_rid_of_9(); put_a_plus_where_9_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                break;

            default: gotoxy(10,33); cout << "Not an option. Try Again " << name << ". "; delay(3000); clear_line();

            }



            // Computer's Turn


            b: gotoxy(67,5); cout << computers_name << "'s Turn" << endl;

            gotoxy(10,33); cout << "Please Wait For " << computers_name << "...... "; delay(4000); clear_line();

            computer_pick = rand() % 9 + 1; // random number from 1 through 9


            for(int i = 0; i < 9; i++)
            {
                if(computer_pick == computers_movements.at(i)) { goto b; }

                else if(computer_pick == first_players_moves.at(i)) { goto b; }

                else if(computer_pick != first_players_moves.at(i) && computer_pick != computers_movements.at(i))
                {
                    goto computers_if_statements;
                }
            } 


            computers_if_statements: if(computer_pick == 1)
            { 
                computers_movements.push_back(computer_pick);
                get_rid_of_1(); put_a_square_where_1_is(); 
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                gotoxy(67,5); cout << name << "'s Turn" << endl;
            }

            else if(computer_pick == 2) 
            { 
                computers_movements.push_back(computer_pick);
                get_rid_of_2(); put_a_square_where_2_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                gotoxy(67,5); cout << name << "'s Turn" << endl;
            }

            else if(computer_pick == 3) 
            { 
                computers_movements.push_back(computer_pick);
                get_rid_of_3(); put_a_square_where_3_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                gotoxy(67,5); cout << name << "'s Turn" << endl;
            }

            else if(computer_pick == 4) 
            { 
                computers_movements.push_back(computer_pick);
                get_rid_of_4(); put_a_square_where_4_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                gotoxy(67,5); cout << name << "'s Turn" << endl;
            }

            else if(computer_pick == 5) 
            { 
                computers_movements.push_back(computer_pick);
                get_rid_of_5(); put_a_square_where_5_is(); 
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                gotoxy(67,5); cout << name << "'s Turn" << endl;
            }

            else if(computer_pick == 6) 
            { 
                computers_movements.push_back(computer_pick);
                get_rid_of_6(); put_a_square_where_6_is(); 
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                gotoxy(67,5); cout << name << "'s Turn" << endl;
            }

            else if(computer_pick == 7) 
            { 
                computers_movements.push_back(computer_pick);
                get_rid_of_7(); put_a_square_where_7_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                gotoxy(67,5); cout << name << "'s Turn" << endl;
            }
            else if(computer_pick == 8) 
            { 
                computers_movements.push_back(computer_pick);
                get_rid_of_8(); put_a_square_where_8_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                gotoxy(67,5); cout << name << "'s Turn" << endl;
            }

            else if(computer_pick == 9) 
            { 
                computers_movements.push_back(computer_pick);
                get_rid_of_9(); put_a_square_where_9_is();
                turn_counter += 1;
                gotoxy(16,3); cout << "Turn : " << turn_counter << endl;
                clear_name_turn();
                gotoxy(67,5); cout << name << "'s Turn" << endl;
            }

        } while( turn_counter != 9);

    } // end of human player vs computer if-statement

    if(answer == 2)
    {
        gotoxy(10,33); cout << "2 player game... "; delay(3000); clear_line();
    }

    else if(answer != 1 || answer != 2)
    {
        gotoxy(10,33); cout << "Not a choice. Try Again. "; delay(3000); clear_line();
        goto begin;
    }

    gotoxy(7,40); continue_();
    return 0;
} 

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I think my problem lies in my main_program.cpp I I think my problem is if(choice == first_players_moves.at(i)) I do not know why it is a problem, but I think it is. Anyway, any help would be appreciated. Thank You all for looking at my code. =)

  • Zvjezdan Veselinovic

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Could you give more details about the problem like any error messages or program output

also take note that printf function is part of the C stdio header

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Re: Tic Tac Toe Problem 80 80

Could you give more details about the problem like any error messages or program output

also take note that printf function is part of the C stdio header

Re: Tic Tac Toe Problem 80 80

I know. I actually fixed it. My girlfriend used this thing called logic on me and I then created a vector for the numbers and used the

find(number.begin(), number.end(), find_number);

algorithm for scoring the numbers via

number.push_back(find_number);
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