So I'm aware that OpenGL is Column major and DirectX is Row major, but how does that translate into a basic 1D array?
So given the below visual matrix, what would the first 3 in the array of each platform and which 3 would be the x,y and z translation of each platform?
|AA BA CA DA| |AB BB CB DB| |AC BC CC DC| |AD BD CD DD|
What I'm trying to find out is if I was given a matrix pulled from either platforms, would a formula for one work with the other (x,y,z translation index stay the same).
On a side note, is there a difference between directX and direct3D?