0

I made the famous game Scissors, Paper, Rock as console application. The game runs great ... Now I want to make it a bit more advanced and allow 2 clients/users to play against each other from different locations. I checked few tutorials on sockets and networking, and in them they have a field "for multiple client" and when I check that part the pseudo code just shows new thread for each client. For my game with 2 clients, do I need to use that? Also, should I put the game code on the server and only ask the user for an input or proccess everything at the client side and send the server information just to take desicion on who wins and reply back with the winner's name