Well this is not exactly a C++ question. More of a math one. But I've seen many guys work on GameDev in this forum. So, posting it here.
Here it goes:
I was reading an article to check if a point in view frustum and i read some DX article and i read the following:
This article mentions:
*Computes the dot product of a plane and a 3D vector. *
Now, i'm not able to understand what's the dot product between a plane and a vector.
Can anyone please explain this?
PS: Sorry for posting it in the C++ forum