Hello All,

Well this is not exactly a C++ question. More of a math one. But I've seen many guys work on GameDev in this forum. So, posting it here.

Here it goes:

I was reading an article to check if a point in view frustum and i read some DX article and i read the following:

This article mentions:

*Computes the dot product of a plane and a 3D vector. *

Now, i'm not able to understand what's the dot product between a plane and a vector.

Can anyone please explain this?

Thanks!

PS: Sorry for posting it in the C++ forum