recently ive seen video of a man which showed on how A* works, that is some algorhythm for pathfinding in 2d in games, to show this he made a game in c# (visual studio only), where he could explore the "maze" board in 3d and could see the red square being points to find, and green squares being, unfortunately when i try to google on how to make 3d game without externalities, tutorials are shown which require unity, gamemaker or other. i know unity and worked with it intensively lately, but if i make own game in C# this will be like my own thing instead of just using premade tools. does any of you maybe know how to utilize 3d graphics, texturing and physics in c#, without external engines (opengl maybe?).
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I don't think anyone really does 3d graphics in C#, or at least, I don't think anyone should. As far as I know, Unity is written in C and C++. It's only the high-level bindings that are in C#.
C# being a Microsoft-only language (in practice), I would imagine that …
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A lot of people suggest writing games from scratch, using OpenGL and rendering lines, or detecting collisons.
Total waste of time IMO. Why, because mainly you want to do something practical in 3D, it will takes months and months, especially if you want to write an RPG style game.
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