recently ive seen video of a man which showed on how A* works, that is some algorhythm for pathfinding in 2d in games, to show this he made a game in c# (visual studio only), where he could explore the "maze" board in 3d and could see the red square being points to find, and green squares being, unfortunately when i try to google on how to make 3d game without externalities, tutorials are shown which require unity, gamemaker or other. i know unity and worked with it intensively lately, but if i make own game in C# this will be like my own thing instead of just using premade tools. does any of you maybe know how to utilize 3d graphics, texturing and physics in c#, without external engines (opengl maybe?).
Edited 1 Year Ago by pritaeas: Moved to C#