I'm used to using AWT's Canvas and BufferedImage and things like that. I've switched from using Canvas for drawing, to using a JPanel and I'm blown away by the efficiency. I intend on fully using Swing for all of my GUI.

My question is, what is Swing's equivalent of BufferedImage?

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Swing is built on top of AWT, not all AWT classes are overridden.

In fact it's impossible to use Swing without using AWT as Swing relies on a lot of AWT classes under the hood. For example a Swing javax.swing.JComponent IS a java.awt.Component

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Swing is built on top of AWT, not all AWT classes are overridden.

In fact it's impossible to use Swing without using AWT as Swing relies on a lot of AWT classes under the hood. For example a Swing javax.swing.JComponent IS a java.awt.Component

Agreed.
BufferedImage was OK as it was, so there was no need to replace it. It's still the one to use.

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