How do two-dimensional arrays work in MIPS? I've found a couple of sites that have told me how to set up a multi-dimensional array, but they aren't really that clear on how to access the data on the inside.
My array is set up as such:
and so forth, until I've hit the right number of columns and rows.
How do I access the data so I can change it? This si going into my Othello program, so I need to be able to set up the board with the row and column names, and then be able to change the data on the inside as the game progresses.