Hi,,,In my C# windows form, blinking and flickering occurs when i'm running the application.The form blinking occurs more times in Win 7 than Win XP.The form blinks when im opening the application and also when another form opens by button click. Can anyone tell me how to avoid that blinking of windows form????

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Dear People, I want to use the ListView with larger images. For this I use the ImageList with images of 120x80 pixels. Now for each ListItem I have two images. With a timer I want to alternate the imahes like: [CODE] Private Sub Timer1_Timer() Dim i As Integer For i = 1 To ListView1.ListItems.Count If ListView1.ListItems(i).Icon = 1 Then ListView1.ListItems(i).Icon = 2 Else ListView1.ListItems(i).Icon = 1 End If Next i End Sub [/CODE] This works perfectly. Except that on some displays it flickers visibly. This happens on a larger window with about 50 images. It appears to redraw the complete …

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Hey all, I have a htpc project that I am working on. The main program loads dlls which are basically other win forms. On each of these forms, including the main program, I use a picturebox (double buffered picturebox) for the background image and then draw everything on it by hand. Whenever I go from the main program to the dll, I get a weird flicker. It looks like it is the previously used double buffer. Is there any way to clear the background double buffer before the flicker? Here's a couple of videos of the problem: [url]http://www.youtube.com/watch?v=-wL2r91ch7c[/url] [url]http://www.youtube.com/watch?v=IgISEeajajE[/url] Notice …

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I'm trying to create a smal paint component( similar to MSpaint but not the same thing) in vb.net. I have a panel that holds the background image and a picturebox over the panel that I draw on. I'm using graphics to draw shapes and I have my own custom double buffer, meaning that I draw on the picturebox while the mouse ismoving and on mouse up I draw the final image on the buffer image and on paint event the buffer image replaces the picturebox image. also, i have set the form properties to enable double buffering Me.SetStyle(ControlStyles.ResizeRedraw, True) Me.SetStyle(ControlStyles.DoubleBuffer, …

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The End.