VB.Net never meant for games! it's more recommended for software developement, but hey why not have some fun. If anyone out there is looking to create an Angry Birds Game-like or a Simulator for throwing an object, you've come to the right place, this code will give you great start/push to build your own app. #**Trajectory**# ![dd5f632319f6a4422579ce0a7c3db41e](/attachments/large/4/dd5f632319f6a4422579ce0a7c3db41e.jpg "dd5f632319f6a4422579ce0a7c3db41e") A Trajectory for a projectile have a bunch of formulas, the more equations you use, the more realistic motion you'll get. As a start i used only 3 formulas which they're the essentiel ones,the X and Y coordinates and the angle, containing …
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How I would catalog police video. Play it fast forward and record that (just like movie pirates do) then post the results on the net. 4 hours of video down to 15 minutes. After that do a complete archive where the video is shown at fast forward or slow motion with the important parts being played forward and backward a number of times along with some text comments as to the action. The whole privacy concerns are a pathetic attempt to derail video recordings. Everybody is sexting these days. The only ones to benefit from restricting video are the perpetrators. …
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This example calculates timed x, y points of a projectile motion that can be used for plotting or other calculations.
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Hello guys, I'm currently working on a project that simulates a projectile motion. So far I'm preparing the flowchart of the program. I'm stuck when it comes to designing the path([B]2D Line[/B]) of the projectile Motion. So my question is, what fields,methods my class need in order to draw (in 2D) the path of a projectile motion. Any help is appreciated! I'm including an attachment of an example of a flowchart that I'm working on.
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