# Introduction # The subject of this tutorial is a bit more advanced than the subjects I have tackled in the past, but I hope this will find some interested readers. From time to time in C++, programmers find themselves torn apart between using a *Generic Programming* style which primarily involves the use of templates and compile-time mechanisms (e.g., STL), and using a *Object-Oriented Programming* style that often favors inheritance and run-time dispatching mechanisms (e.g., Qt). As it is so often the case, there is no obvious "winner", i.e., there is no paradigm that should always be preferred, even within …

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The End.