OpenGL Wrong Texture Same Shader, Same Mesh Programming Game Development by wildgoose …. However when I use same mesh, same shader, but bind alternate textures for rendering my textures… called for each instance of the object. The Shader constants // are set with the object matrix, … and world matrix for the // shader to use! cgGLBindProgram( OdometerCgVertexProgram); // Shader constants are setup then the following … Re: OpenGL Wrong Texture Same Shader, Same Mesh Programming Game Development by wildgoose … problem. If I assign a second copy of the same shader and bind the alternate texture to it, there is no… Re: OpenGL Wrong Texture Same Shader, Same Mesh Programming Game Development by MattEvans What happens when you use the same mesh, different textures and no shader? What you're doing looks right to me, assuming that all of your variables and functions are 'correct' with respect to what it is you're doing. DirectX10 Pixel Shader Problem Programming Software Development by tomtetlaw I'm trying to develop a pixel shader that allows me to input colors to directx in a … shaders need to return, but the input to my pixel shader is sometimes being clamped to 255 and sometimes just being… any information just ask :) This is the code for my shader: [code] matrix World; matrix View; matrix Projection; struct PixelShaderInput { float4… OpenGL Cg Geometry Shader Programming Software Development by uonsin … getting a compiler error when trying to initialize a geometry shader using OpenGL. I'm using VS2013. Here is how I…: syntax error, unexpected '.', expecting "::" at token '.' My geometry shader is located in the file "geometry_particles.cg" and… error. Am I missing a flag when setting up the shader? Thanks in advance Does this motherboard support pixel shader and vertex shader version 3.0 Hardware and Software by muhammad_74 Hi, Does this old motherboard of my friend supports Pixel Shader version 3.0 and Vertex Shader version 3.0. The Board is:**Intel 946GZ Express Chipset Family** Reply as soon as possible. Thanks,uxama Re: Does this motherboard support pixel shader and vertex shader version 3.0 Hardware and Software by mike_2000_17 The support for pixel / vertex shaders has nothing to do with the motherboard, it has to do with the graphics card (or its GPU, to be more precise). You need to find out which graphics card (or integrated graphics GPU) that your computer uses. Then, you can look up what kind of shader support it has. Re: Does this motherboard support pixel shader and vertex shader version 3.0 Hardware and Software by rubberman With appropriate driver support, the 946GX does support OpenGL 2.0, which should have the shader support you need. Go to the Intel web site support page for these GPUs and see what they say. Pixel Shader 1.1 support through driver update? Hardware and Software Hardware by EMUGOD … and even exceed in a few. My problem is Pixel Shader 1.1 support. Appaprently i don't have it, even… Re: "Requires a video card capable of using shader version 1.1 Hardware and Software Microsoft Windows by benkillkim50 i have the same problem. i wanted to play minecraft but it said bad video card so i followd a guy on youtube and he said to uninstall my video card so i did it and then when i enterd dynasty warriors online it said=an error detected with the shader version requires a video card capable of using shader version 1.1 Issue when passing normals to shaders Programming Software Development by jackshannon4 … translation, rotation, scaling gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } shader.frag: #version 120 varying vec3 position; varying vec3 normal… of the way I've written the shader itself. It's almost like the varying… variable is causing the fragment shader to crash and each fragment is being … Re: OpenGL Wrong Texture Same Shader, Same Mesh Programming Game Development by wildgoose Exactly the same thing. The textures get shuffled! Re: OpenGL Cg Geometry Shader Programming Software Development by uonsin Someone pointed out that I was using cgCreateProgram instead of cgCreateProgramFromFile, that took care of the error, also I forgot to add the input mode on the post, which I have on the actual file Re: Pixel Shader 1.1 support through driver update? Hardware and Software Hardware by Xpenetrator Even though there is some confusion about emulated pixel shaders in openGL games - pixel and vertex shaders are hardware functions. They have to be supported by the GPU and most games don't support emulated ones. This is mostly because the performance would suffer beyond usability. Loading the CPU with such an emulation won't leave much cycles for … Re: Issue when passing normals to shaders Programming Software Development by jackshannon4 …(); glAttachShader(program, vs); glAttachShader(program, fs); glLinkProgram(program); glUseProgram(program); } Shader::~Shader() { glDetachShader(program, vs); glDetachShader(program, fs); glDeleteShader(vs); glDeleteShader(fs… Re: Issue when passing normals to shaders Programming Software Development by venomxxl … varying variable is interpolated between vertices and passed to fragment shader. Since 'color' is (0.0, 1.0, 0.0, 1… Re: Issue when passing normals to shaders Programming Software Development by venomxxl In your fragment shader (the uncommented lines) you're only calculating ambient color, which … Javascript causes page to crash Programming Web Development by Killer_Typo …lt;/tr><tr><td class=\"shader\"></td></tr></table…lt;/tr><tr><td class=\"shader\"></td></tr></table…lt;/tr><tr><td class=\"shader\"></td></tr></…lt;/tr><tr><td class=\"shader\"></td></tr></… Shaders Not Applying in OpenGL C++ Programming by Nether_1 … static GLuint CreateShader(const std::string text, GLenum shaderType); Shader::Shader(const std::string& fileName) { m_program = glCreateProgram(); …, GL_VALIDATE_STATUS, true, "Eror: Program is Invalid: "); } Shader::~Shader() { for (unsigned int i = 0; i < NUM_SHADERS; … Re: Shaders Not Applying in OpenGL C++ Programming by wrathness … = text.c_str(); glShaderSource(shader, 1, &shaderSource, NULL); glCompileShader(shader); CheckShaderError(shader, GL_COMPILE_STATUS, false, "Error: Shader Compilation Failed: "); return shader; } I noticed that… Parsing a XML document with RapidXML Programming Software Development by ChaseRLewis …(root); //**************************************************** //Vertex Shader Information //**************************************************** xml_node<…(fragmentshader); //************************************************************ //Geometry Shader Information //************************************************************ xml_node<… draw trinagle in android openGL 2.0 Programming Mobile Development by android_gl …asShortBuffer(); orderBuffer.put(drawOrder); orderBuffer.position(0); // shader - always same int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER…code to the shader and compile it GLES20.glShaderSource(shader, shaderCode); GLES20.glCompileShader(shader); return shader; } public … Threading in Visual Studio C++ .Net Programming Software Development by shazzy99 …uint8 * img0 = 0, * img1 = 0; uint32 texID[2]; Shader * shader = 0; uint32 program = 0, locImg0, locImg1; CvCapture* capture0;…COLOR] initWindow(); initOpenGL(); glewInit(); setBuffers(); shader = new Shader(); program = shader->setShader("../Shader/ProcessImages"); locImg0 = glGetUniformLocation(program, … Best Video Cards Hardware and Software Hardware by bld …][/B][/COLOR] Features ------------- [B]NVIDIA® unified architecture:[/B] Fully unified shader core dynamically allocates processing power to geometry, vertex, physics, or…, simultaneous threads, providing extreme processing efficiency in advanced, next generation shader programs. [B]Full Microsoft® DirectX® 10 Support:[/B] World's… opengl glew problems Programming Game Development by ceesdaname …v = NULL; v = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); //loading and compiling vertex shader char *vs = LoadShader( vertShaderFile ); char *fs = LoadShader( …vs == NULL ) { std::cout<<"Vertex Shader invalid file"<<std::endl; return false; … Re: Difference of gaussian Programming Game Development by divyendu …gt; > - generate, compile, and link the shader > - initialize the shader for each render pass > - render each pass … So I just write the vertex & fragment shader and the rest is handled by the builder. The…quot; that I am using in the shader. The builder provides a vertex shader template which is: void main() { … Sapphire reveals the ultimate graphics card Hardware and Software Linux and Unix by newsguy … HD 2600 XT Ultimate features the latest unified shader architecture with 24 shader pipelines, a 128-bit memory bus and high… which are both cost effective solutions featuring 8 unified shader pipelines and a 64-bit memory interface using GDDR3 … the latest applications using Microsoft Direct X® 10 and Shader Model 4.0, for a whole new generation of … Open file with C++ program Programming Software Development by SgtMe … render a teapot (GLUT standard teapot) with a shader that I specify. The shader is specified as follows: [LIST] [*]I have a…" which contains the file paths to a vertex shader and pixel shader file [*]The program gets the contents of "index… Cannot see quad drawn to screen Programming Game Development by Johnathon332 … mediump mat4 model_matrix; //needed to pass tex coords to frag shader to operate on. varying mediump vec2 TexCoord; void main() { gl_Position… I draw my quad and pass the matrices to the shader. // Interleaved vertex data GLfloat sqVert[] = { 0.5f,0.5f,0… Need help with intel mobility 945gm family chipset graphics card Hardware and Software Hardware by Warrior[PU] … task force the game said i didnt have pixel shader and vertex shader. But intels website says that my graphics card does… and icanrunit.com also says that i have pixel/vertex shader version 0.0 Can any one give me some advise…