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About 276 results for
shader
- Page 1
OpenGL Wrong Texture Same Shader, Same Mesh
Programming
Game Development
16 Years Ago
by wildgoose
…. However when I use same mesh, same
shader
, but bind alternate textures for rendering my textures… called for each instance of the object. The
Shader
constants // are set with the object matrix, … and world matrix for the //
shader
to use! cgGLBindProgram( OdometerCgVertexProgram); //
Shader
constants are setup then the following …
Re: OpenGL Wrong Texture Same Shader, Same Mesh
Programming
Game Development
16 Years Ago
by wildgoose
… problem. If I assign a second copy of the same
shader
and bind the alternate texture to it, there is no…
Re: OpenGL Wrong Texture Same Shader, Same Mesh
Programming
Game Development
16 Years Ago
by MattEvans
What happens when you use the same mesh, different textures and no
shader
? What you're doing looks right to me, assuming that all of your variables and functions are 'correct' with respect to what it is you're doing.
DirectX10 Pixel Shader Problem
Programming
Software Development
13 Years Ago
by tomtetlaw
I'm trying to develop a pixel
shader
that allows me to input colors to directx in a … shaders need to return, but the input to my pixel
shader
is sometimes being clamped to 255 and sometimes just being… any information just ask :) This is the code for my
shader
: [code] matrix World; matrix View; matrix Projection; struct PixelShaderInput { float4…
OpenGL Cg Geometry Shader
Programming
Software Development
11 Years Ago
by uonsin
… getting a compiler error when trying to initialize a geometry
shader
using OpenGL. I'm using VS2013. Here is how I…: syntax error, unexpected '.', expecting "::" at token '.' My geometry
shader
is located in the file "geometry_particles.cg" and… error. Am I missing a flag when setting up the
shader
? Thanks in advance
Does this motherboard support pixel shader and vertex shader version 3.0
Hardware and Software
10 Years Ago
by muhammad_74
Hi, Does this old motherboard of my friend supports Pixel
Shader
version 3.0 and Vertex
Shader
version 3.0. The Board is:**Intel 946GZ Express Chipset Family** Reply as soon as possible. Thanks,uxama
Re: Does this motherboard support pixel shader and vertex shader version 3.0
Hardware and Software
10 Years Ago
by mike_2000_17
The support for pixel / vertex shaders has nothing to do with the motherboard, it has to do with the graphics card (or its GPU, to be more precise). You need to find out which graphics card (or integrated graphics GPU) that your computer uses. Then, you can look up what kind of
shader
support it has.
Re: Does this motherboard support pixel shader and vertex shader version 3.0
Hardware and Software
10 Years Ago
by rubberman
With appropriate driver support, the 946GX does support OpenGL 2.0, which should have the
shader
support you need. Go to the Intel web site support page for these GPUs and see what they say.
Pixel Shader 1.1 support through driver update?
Hardware and Software
Hardware
18 Years Ago
by EMUGOD
… and even exceed in a few. My problem is Pixel
Shader
1.1 support. Appaprently i don't have it, even…
Re: "Requires a video card capable of using shader version 1.1
Hardware and Software
Microsoft Windows
12 Years Ago
by benkillkim50
i have the same problem. i wanted to play minecraft but it said bad video card so i followd a guy on youtube and he said to uninstall my video card so i did it and then when i enterd dynasty warriors online it said=an error detected with the
shader
version requires a video card capable of using
shader
version 1.1
Issue when passing normals to shaders
Programming
Software Development
12 Years Ago
by jackshannon4
… translation, rotation, scaling gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
shader
.frag: #version 120 varying vec3 position; varying vec3 normal… of the way I've written the
shader
itself. It's almost like the varying… variable is causing the fragment
shader
to crash and each fragment is being …
Re: OpenGL Wrong Texture Same Shader, Same Mesh
Programming
Game Development
16 Years Ago
by wildgoose
Exactly the same thing. The textures get shuffled!
Re: OpenGL Cg Geometry Shader
Programming
Software Development
11 Years Ago
by uonsin
Someone pointed out that I was using cgCreateProgram instead of cgCreateProgramFromFile, that took care of the error, also I forgot to add the input mode on the post, which I have on the actual file
Re: Pixel Shader 1.1 support through driver update?
Hardware and Software
Hardware
18 Years Ago
by Xpenetrator
Even though there is some confusion about emulated pixel shaders in openGL games - pixel and vertex shaders are hardware functions. They have to be supported by the GPU and most games don't support emulated ones. This is mostly because the performance would suffer beyond usability. Loading the CPU with such an emulation won't leave much cycles for …
Re: Issue when passing normals to shaders
Programming
Software Development
12 Years Ago
by jackshannon4
…(); glAttachShader(program, vs); glAttachShader(program, fs); glLinkProgram(program); glUseProgram(program); }
Shader
::~
Shader
() { glDetachShader(program, vs); glDetachShader(program, fs); glDeleteShader(vs); glDeleteShader(fs…
Re: Issue when passing normals to shaders
Programming
Software Development
12 Years Ago
by venomxxl
… varying variable is interpolated between vertices and passed to fragment
shader
. Since 'color' is (0.0, 1.0, 0.0, 1…
Re: Issue when passing normals to shaders
Programming
Software Development
12 Years Ago
by venomxxl
In your fragment
shader
(the uncommented lines) you're only calculating ambient color, which …
Javascript causes page to crash
Programming
Web Development
18 Years Ago
by Killer_Typo
…lt;/tr><tr><td class=\"
shader
\"></td></tr></table…lt;/tr><tr><td class=\"
shader
\"></td></tr></table…lt;/tr><tr><td class=\"
shader
\"></td></tr></…lt;/tr><tr><td class=\"
shader
\"></td></tr></…
Shaders Not Applying in OpenGL C++
Programming
7 Years Ago
by Nether_1
… static GLuint CreateShader(const std::string text, GLenum shaderType);
Shader
::
Shader
(const std::string& fileName) { m_program = glCreateProgram(); …, GL_VALIDATE_STATUS, true, "Eror: Program is Invalid: "); }
Shader
::~
Shader
() { for (unsigned int i = 0; i < NUM_SHADERS; …
Re: Shaders Not Applying in OpenGL C++
Programming
7 Years Ago
by wrathness
… = text.c_str(); glShaderSource(
shader
, 1, &shaderSource, NULL); glCompileShader(
shader
); CheckShaderError(
shader
, GL_COMPILE_STATUS, false, "Error:
Shader
Compilation Failed: "); return
shader
; } I noticed that…
Parsing a XML document with RapidXML
Programming
Software Development
13 Years Ago
by ChaseRLewis
…(root); //**************************************************** //Vertex
Shader
Information //**************************************************** xml_node<…(fragmentshader); //************************************************************ //Geometry
Shader
Information //************************************************************ xml_node<…
draw trinagle in android openGL 2.0
Programming
Mobile Development
11 Years Ago
by android_gl
…asShortBuffer(); orderBuffer.put(drawOrder); orderBuffer.position(0); //
shader
- always same int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER…code to the
shader
and compile it GLES20.glShaderSource(
shader
, shaderCode); GLES20.glCompileShader(
shader
); return
shader
; } public …
Threading in Visual Studio C++ .Net
Programming
Software Development
15 Years Ago
by shazzy99
…uint8 * img0 = 0, * img1 = 0; uint32 texID[2];
Shader
*
shader
= 0; uint32 program = 0, locImg0, locImg1; CvCapture* capture0;…COLOR] initWindow(); initOpenGL(); glewInit(); setBuffers();
shader
= new
Shader
(); program =
shader
->setShader("../
Shader
/ProcessImages"); locImg0 = glGetUniformLocation(program, …
Best Video Cards
Hardware and Software
Hardware
18 Years Ago
by bld
…][/B][/COLOR] Features ------------- [B]NVIDIA® unified architecture:[/B] Fully unified
shader
core dynamically allocates processing power to geometry, vertex, physics, or…, simultaneous threads, providing extreme processing efficiency in advanced, next generation
shader
programs. [B]Full Microsoft® DirectX® 10 Support:[/B] World's…
opengl glew problems
Programming
Game Development
15 Years Ago
by ceesdaname
…v = NULL; v = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); //loading and compiling vertex
shader
char *vs = LoadShader( vertShaderFile ); char *fs = LoadShader( …vs == NULL ) { std::cout<<"Vertex
Shader
invalid file"<<std::endl; return false; …
Re: Difference of gaussian
Programming
Game Development
16 Years Ago
by divyendu
…gt; > - generate, compile, and link the
shader
> - initialize the
shader
for each render pass > - render each pass … So I just write the vertex & fragment
shader
and the rest is handled by the builder. The…quot; that I am using in the
shader
. The builder provides a vertex
shader
template which is: void main() { …
Sapphire reveals the ultimate graphics card
Hardware and Software
Linux and Unix
18 Years Ago
by newsguy
… HD 2600 XT Ultimate features the latest unified
shader
architecture with 24
shader
pipelines, a 128-bit memory bus and high… which are both cost effective solutions featuring 8 unified
shader
pipelines and a 64-bit memory interface using GDDR3 … the latest applications using Microsoft Direct X® 10 and
Shader
Model 4.0, for a whole new generation of …
Open file with C++ program
Programming
Software Development
14 Years Ago
by SgtMe
… render a teapot (GLUT standard teapot) with a
shader
that I specify. The
shader
is specified as follows: [LIST] [*]I have a…" which contains the file paths to a vertex
shader
and pixel
shader
file [*]The program gets the contents of "index…
Cannot see quad drawn to screen
Programming
Game Development
12 Years Ago
by Johnathon332
… mediump mat4 model_matrix; //needed to pass tex coords to frag
shader
to operate on. varying mediump vec2 TexCoord; void main() { gl_Position… I draw my quad and pass the matrices to the
shader
. // Interleaved vertex data GLfloat sqVert[] = { 0.5f,0.5f,0…
Need help with intel mobility 945gm family chipset graphics card
Hardware and Software
Hardware
17 Years Ago
by Warrior[PU]
… task force the game said i didnt have pixel
shader
and vertex
shader
. But intels website says that my graphics card does… and icanrunit.com also says that i have pixel/vertex
shader
version 0.0 Can any one give me some advise…
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