Hello everyone.

I am trying to publish a win projector (.exe) for a flash project using CS5.5 and Flash Player 11.
I downloaded the following extension :
Flash Player 11 support for CS5

and therefore i can use Flash Player 11 in publish settings.

When i publish swf and load it on browser the browser detects the version correctly and uses flashplayer 11.

But when i publish it as windows projector (.exe) it keeps using flash player 10.

Is there anything i can do to force the projector to use flash player 11 or i must wait for CS6?

Thanks in advance!

Dani AI

Generated

Good catch by — that behavior is expected. The Windows projector that Flash Professional produces is a standalone wrapper around the runtime shipped with the authoring tool, so the IDE’s Publish Settings can target FP11 while the EXE still embeds an older runtime until the projector/runtime used by CS5.5 is updated. The projector is a separate player/runtime distributed with Flash and subject to the product’s usage rules. (adobe.com)

A few practical tips and gotchas that aren’t spelled out in the thread: match CPU architecture (32‑bit vs 64‑bit) and update both the debug and release players the tool uses; restart the Flash authoring app after any file swap so it picks up the new runtime; and ensure the project is actually compiled against the newer player definitions (the playerglobal.swc and publish-target entries that let CS5.5 emit FP11-level SWFs). If a CS5.5 overlay/extension was used to add FP11 support, double‑check that the accompanying player files and playerglobal install locations are correct — missing or mismatched SWC/xml entries are the usual reason the IDE still builds older-swfs even after changing players. (gamedev.net)

A longer-term note: Flash Player reached end-of-life at the end of 2020 and Adobe strongly recommends migrating away from Flash runtimes for security reasons. For preservation or quick desktop delivery there are alternatives: package content as an AIR app (HARMAN now handles enterprise AIR/Flash support), convert to HTML5/Canvas via Animate’s export, or use an emulator like Ruffle for archival playback (Ruffle is promising but has limited AS3 support). Plan a migration path rather than relying on patched projectors for production distribution. (adobe.com)

Ohh shoot...!
I always get the best ideas after posting a question..
:)

For anyone iterested i went to :
Flash Player 11 Support
and downloaded :
1.Windows Flash Player 11.0 Projector content debugger
2.Windows Flash Player 11.0 Projector
And placed them respectively to :
1. C:\Program Files\Adobe\Adobe Flash CS5.5\Players\Debug\ (rename it to FlashPlayerDebugger.exe)
2. C:\Program Files\Adobe\Adobe Flash CS5.5\Players (rename it to FlashPlayer.exe)
and C:\Program Files\Adobe\Adobe Flash CS5.5\Players\Release (rename it to FlashPlayer.exe)

Hope that helps someone else too...!
:)

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