What are some applications that you use that would make a choice to use an unreliable Transport layer protocol such as UDP? Why would an application choose to be unreliable?
psychoflyer
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Jump to PostMMOs don't require reliability as the state of the game is constantly changing. If you required each packet to be received then the client might not have the most current information.
Jump to PostUDP sends and receives datagrams for applications. Unlike TCP, UDP is unreliable. There is no guarentee that the datagram will ever reach the destination. This in itself has advantages, one being that UDP can be considerably faster then TCP.
TCP, Transmission Control Protocol is a layer 4 service that …
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