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15 Posted Topics
Ive actually managed to get DirectX 9 working with Direct X, however i am now getting odd error messages around a function. I can't see any syntax issues myself but thought i'd check to see if anyone can shed any light on it. `g_pd3dDevice->CreateVertexBuffer( 3 * sizeof(CUSTOMVERTEX) , 0, D3DFVF_CUSTOMVERTEX, … | |
Computer: Packard Bell iXtreme i5622 uk intel Core i3 processor 530, 3GB DDR3 My dad's computer has died and we have identified the motherboard to be at fault. I'm uncertain as to which motherboard to suggest as a replacement for the above, i can find little documentation about it on … | |
I am looking to develop a small development library that will enable me to speed-up construction of architectural and environmental visualisations (landscapes, cities etc). Super Graphical realism is NOT the priority, but i would like what i do to be relatively future-proof (i know how fast things change in the … | |
Hi all, Having a little trouble with assigning values to an array within a C struct. Unfortunately i cannot assign a size to the array as i am reading values to an array to be stored, and the size is relative to the other values in the struct passed to … | |
Re: If you are looking for a simple way to create triangle meshes, i have found using a program called Anim8tor to be useful. Simply make your model, save, then go to export on the menu and export as a .c file. Then you end up with a file containing a … | |
Re: I think ... though i haven't tried it out yet ... that you may well need a "switch(LOWORD (Param))" statement in there. Also, i use DevC++ with Win32 and find that it consistently goes a bit silly after you've compiled a win32 project a few times. The other day i … | |
Re: I believe Direct2D is very recent and only for the most recent operating systems, i don't think older systems can utilize it. Stick with OpenGL, it's simple and easy to learn and sfuo is right, you can easily give the application to a friend and know that they can view … | |
Re: Have a look at NeHe lesson 13, can easily change font with the variable there. It might be better, though more intensive, to create a number of font objects, each initialized with a different size, then find a way to toggle between them when needed. You could just call the … | |
Re: The 'in easy steps' series of books are always quite good. They are for ABSOLUTE beginners though, and do research the topics you read as they will only give you a condensed introduction. [url]http://www.ineasysteps.com/books/details/?1840782951[/url] I'd recommend getting to grips with C and Java first. Java especially as you'll find that … | |
Hi all, having a bit of trouble with getting OpenGL picking to work in Win32. Note that pretty much the exact code works in GLUT, though i suspect that the reason i cant get it to work in Win32 is that it is not clear exactly how GLUT handles windowing … | |
Re: Search for Radiosity in google, that can be done in real time. | |
Hi all, having a bit of trouble with getting OpenGL picking to work in Win32. Note that pretty much the exact code works in GLUT, though i suspect that the reason i cant get it to work in Win32 is that it is not clear exactly how GLUT handles windowing … | |
Hi all, Im creating a virtual collections program at the moment, and have added a 'contextual information' panel which fades in on a button click, and then fades out when clicked a second time. Simple enough. Here's the code: [CODE] GLfloat alpha; BOOL Press[256]; GLuint GUIselect; BOOL objectInfo; BOOL scene; … | |
Re: I've found this with Dev C++ too. It's not great with dialogs made from resource files or menus that are called into the main window with MAKEINTRESOURCE. Menus tend to disappear completely! Hemsworth is right though, it's not necessarily buggy, it's just a bit more particular with the order that … | |
Sorry to bother everyone with this, but i could do with a little impartial advice before conisdering a purchase. Im very much into real-time graphics using OpenGL, specifically to create 'Virtual Heitage' applications. These applications feature models and environments with close to millions of polygons. At the moment i use … |
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