mangopearapples 16 Posting Whiz in Training

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Man, this is hard!

mangopearapples 16 Posting Whiz in Training

Hey guys,
I have Windows XP SP3 and 502mb RAM (Rubbish right?) and 1.60ghz dual core processor.
What's a fun game that would hardly lag at all with this sort of specs range?
Thanks.
P.S
I know that Cube 2 sauerbraten is a good one for my laptop, so something like that would be nice.

mangopearapples 16 Posting Whiz in Training

644

mangopearapples 16 Posting Whiz in Training

I think I messed it up, sorry!
Let's start again at 998 :D Only joking!
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mangopearapples 16 Posting Whiz in Training

636 Yay!

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mangopearapples 16 Posting Whiz in Training

Yes! It worked!
Damn I love you!!

mangopearapples 16 Posting Whiz in Training

It seems it was missing glaux.a but I still get some linker errors:

[Linker error] undefined reference to `joyReleaseCapture@4' 
  [Linker error] undefined reference to `joySetCapture@16' 
  [Linker error] undefined reference to `joyGetPosEx@8'   
[Linker error] undefined reference to `joyGetPosEx@8'

And that's it.

mangopearapples 16 Posting Whiz in Training

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mangopearapples 16 Posting Whiz in Training

Hey guys,
I just started to try and use OpenGL and I wanted to run an example but I get linker errors.
The code is just fine but it has linker errors says the console.
Linker Errors/Console:

[Linker error] undefined reference to `glFinish@0' 
  [Linker error] undefined reference to `wglSwapBuffers@4' 
  [Linker error] undefined reference to `wglSwapBuffers@4'
  [Linker error] undefined reference to `wglGetCurrentContext@0'

There's more but it would be too time consuming to copy and paste each line.

This is the OpenGL example:

#include <iostream>
#include <stdlib.h> //Needed for "exit" function

#include <GL/glut.h>

using namespace std;

//Called when a key is pressed
void handleKeypress(unsigned char key, //The key that was pressed
					int x, int y) {    //The current mouse coordinates
	switch (key) {
		case 27: //Escape key
			exit(0); //Exit the program
	}
}

//Initializes 3D rendering
void initRendering() {
	//Makes 3D drawing work when something is in front of something else
	glEnable(GL_DEPTH_TEST);
}

//Called when the window is resized
void handleResize(int w, int h) {
	//Tell OpenGL how to convert from coordinates to pixel values
	glViewport(0, 0, w, h);
	
	glMatrixMode(GL_PROJECTION); //Switch to setting the camera perspective
	
	//Set the camera perspective
	glLoadIdentity(); //Reset the camera
	gluPerspective(45.0,                  //The camera angle
				   (double)w / (double)h, //The width-to-height ratio
				   1.0,                   //The near z clipping coordinate
				   200.0);                //The far z clipping coordinate
}

//Draws the 3D scene
void drawScene() {
	//Clear information from last draw
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	
	glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective
	glLoadIdentity(); //Reset the drawing perspective
	
	glBegin(GL_QUADS); //Begin quadrilateral …
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I can't post a duplicate within the last 5 minutes... It seems I have to write something else as well!

mangopearapples 16 Posting Whiz in Training

578

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554
HAHAHA, you'll never beat me!!

mangopearapples 16 Posting Whiz in Training

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mangopearapples 16 Posting Whiz in Training

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mangopearapples 16 Posting Whiz in Training

580, here we go again, the debasisdas and mangopearapples war!

mangopearapples 16 Posting Whiz in Training

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mangopearapples 16 Posting Whiz in Training

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550.
rawr

mangopearapples 16 Posting Whiz in Training

550

mangopearapples 16 Posting Whiz in Training

550, Come On A Team!!

mangopearapples 16 Posting Whiz in Training

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mangopearapples 16 Posting Whiz in Training

Uh, film quote?
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