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Man, this is hard!
Hey guys,
I have Windows XP SP3 and 502mb RAM (Rubbish right?) and 1.60ghz dual core processor.
What's a fun game that would hardly lag at all with this sort of specs range?
Thanks.
P.S
I know that Cube 2 sauerbraten is a good one for my laptop, so something like that would be nice.
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I think I messed it up, sorry!
Let's start again at 998 :D Only joking!
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636 Yay!
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Yes! It worked!
Damn I love you!!
It seems it was missing glaux.a but I still get some linker errors:
[Linker error] undefined reference to `joyReleaseCapture@4'
[Linker error] undefined reference to `joySetCapture@16'
[Linker error] undefined reference to `joyGetPosEx@8'
[Linker error] undefined reference to `joyGetPosEx@8'
And that's it.
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Hey guys,
I just started to try and use OpenGL and I wanted to run an example but I get linker errors.
The code is just fine but it has linker errors says the console.
Linker Errors/Console:
[Linker error] undefined reference to `glFinish@0'
[Linker error] undefined reference to `wglSwapBuffers@4'
[Linker error] undefined reference to `wglSwapBuffers@4'
[Linker error] undefined reference to `wglGetCurrentContext@0'
There's more but it would be too time consuming to copy and paste each line.
This is the OpenGL example:
#include <iostream>
#include <stdlib.h> //Needed for "exit" function
#include <GL/glut.h>
using namespace std;
//Called when a key is pressed
void handleKeypress(unsigned char key, //The key that was pressed
int x, int y) { //The current mouse coordinates
switch (key) {
case 27: //Escape key
exit(0); //Exit the program
}
}
//Initializes 3D rendering
void initRendering() {
//Makes 3D drawing work when something is in front of something else
glEnable(GL_DEPTH_TEST);
}
//Called when the window is resized
void handleResize(int w, int h) {
//Tell OpenGL how to convert from coordinates to pixel values
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION); //Switch to setting the camera perspective
//Set the camera perspective
glLoadIdentity(); //Reset the camera
gluPerspective(45.0, //The camera angle
(double)w / (double)h, //The width-to-height ratio
1.0, //The near z clipping coordinate
200.0); //The far z clipping coordinate
}
//Draws the 3D scene
void drawScene() {
//Clear information from last draw
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective
glLoadIdentity(); //Reset the drawing perspective
glBegin(GL_QUADS); //Begin quadrilateral …
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I can't post a duplicate within the last 5 minutes... It seems I have to write something else as well!
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HAHAHA, you'll never beat me!!
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580, here we go again, the debasisdas and mangopearapples war!
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rawr
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550, Come On A Team!!
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Uh, film quote?
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