I am using c++/opengl. Can someone help me with a wrapper
for a 2d ball representation. I have one but its not complete.
I need other stuff like momentum and collision response.
Can you help me implement this?
mrnutty 761 Senior Poster
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Jump to PostRead these articles:
http://chrishecker.com/Rigid_Body_Dynamics
You can probably ignore all of the rotational stuff, since a sphere is rotation-invariant.
You can get away with a very, very simple implementation if you're …
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wildgoose 420 Practically a Posting Shark
mrnutty 761 Senior Poster
MattEvans 473 Veteran Poster Team Colleague Featured Poster
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