hi is there anybody that can help on Havok Physics engine. I want to implement havoks physics into a racing game, at the moment iam keeping it very basic , havok aside i have my car model with joining wheel nodes and body node and a floor for it to drive on, my game runs with an engine provide by my uni and so far i have managed to implement havok into the game (i can drop a cube from height and correct physics are applied). I could do with some help with the vehicle kit and how to start setting up the engine to support my car , i have read the documentation but iam still abit confused where to start with the kit , any help would be great.