im trying too build an array this is what i have so far am I on the right track?

// Fig. 6.10: RollDie.cs
// Using random number generation to simulate dice rolling.
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.IO;   // enables reading data from files

namespace Dice game
{
   /// <summary>
   /// form simulates the rolling of 5 dice,
   /// and displays them
   /// </summary>
   public class RollDie : System.Windows.Forms.Form
   {
      /// <summary>
      /// Required designer variable.
      /// </summary>
      private System.ComponentModel.Container components = null;

      private System.Windows.Forms.Button rollButton;

      private System.Windows.Forms.Label dieLabel2;
      private System.Windows.Forms.Label dieLabel1;
      private System.Windows.Forms.Label dieLabel3;
      private System.Windows.Forms.Label dieLabel4;
      private System.Windows.Forms.Label dieLabel5;
    private System.Windows.Forms.Button button1;
    private System.Windows.Forms.Button button2;
    private System.Windows.Forms.Button button3;
    private System.Windows.Forms.Button button4;
    private System.Windows.Forms.Button button5;

      private Random randomNumber = new Random();

      public RollDie()
      {
         //
         // Required for Windows Form Designer support
         //
         InitializeComponent();

         //
         // TODO: Add any constructor code after InitializeComponent call
         //
      }

      /// <summary>
      /// Clean up any resources being used.
      /// </summary>
      protected override void Dispose( bool disposing )
      {
         if ( disposing )
         {
            if ( components != null ) 
            {
               components.Dispose();
            }
         }
         base.Dispose( disposing );
      }

        #region Windows Form Designer generated code
      /// <summary>
      /// Required method for Designer support - do not modify
      /// the contents of this method with the code editor.
      /// </summary>
      private void InitializeComponent()
      {
          this.dieLabel3 = new System.Windows.Forms.Label();
          this.dieLabel4 = new System.Windows.Forms.Label();
          this.dieLabel1 = new System.Windows.Forms.Label();
          this.dieLabel2 = new System.Windows.Forms.Label();
          this.rollButton = new System.Windows.Forms.Button();
          this.dieLabel5 = new System.Windows.Forms.Label();
          this.button1 = new System.Windows.Forms.Button();
          this.button2 = new System.Windows.Forms.Button();
          this.button3 = new System.Windows.Forms.Button();
          this.button4 = new System.Windows.Forms.Button();
          this.SuspendLayout();
          // 
          // dieLabel3
          // 
          this.dieLabel3.Location = new System.Drawing.Point(15, 104);
          this.dieLabel3.Name = "dieLabel3";
          this.dieLabel3.Size = new System.Drawing.Size(72, 64);
          this.dieLabel3.TabIndex = 4;
          // 
          // dieLabel4
          // 
          this.dieLabel4.Location = new System.Drawing.Point(111, 104);
          this.dieLabel4.Name = "dieLabel4";
          this.dieLabel4.Size = new System.Drawing.Size(72, 64);
          this.dieLabel4.TabIndex = 5;
          // 
          // dieLabel1
          // 
          this.dieLabel1.Location = new System.Drawing.Point(15, 16);
          this.dieLabel1.Name = "dieLabel1";
          this.dieLabel1.Size = new System.Drawing.Size(72, 64);
          this.dieLabel1.TabIndex = 0;
          // 
          // dieLabel2
          // 
          this.dieLabel2.Location = new System.Drawing.Point(111, 16);
          this.dieLabel2.Name = "dieLabel2";
          this.dieLabel2.Size = new System.Drawing.Size(72, 64);
          this.dieLabel2.TabIndex = 1;
          // 
          // rollButton
          // 
          this.rollButton.Location = new System.Drawing.Point(8, 432);
          this.rollButton.Name = "rollButton";
          this.rollButton.Size = new System.Drawing.Size(96, 32);
          this.rollButton.TabIndex = 12;
          this.rollButton.Text = "Roll Die 1";
          this.rollButton.Click += new System.EventHandler(this.rollButton_Click);
          // 
          // dieLabel5
          // 
          this.dieLabel5.Location = new System.Drawing.Point(224, 64);
          this.dieLabel5.Name = "dieLabel5";
          this.dieLabel5.Size = new System.Drawing.Size(72, 64);
          this.dieLabel5.TabIndex = 13;
          this.dieLabel5.Click += new System.EventHandler(this.dieLabel5_Click);
          // 
          // button1
          // 
          this.button1.Location = new System.Drawing.Point(8, 392);
          this.button1.Name = "button1";
          this.button1.Size = new System.Drawing.Size(96, 32);
          this.button1.TabIndex = 14;
          this.button1.Text = "Roll Die2";
          // 
          // button2
          // 
          this.button2.Location = new System.Drawing.Point(8, 344);
          this.button2.Name = "button2";
          this.button2.Size = new System.Drawing.Size(96, 32);
          this.button2.TabIndex = 15;
          this.button2.Text = "Roll Die 3";
          // 
          // button3
          // 
          this.button3.Location = new System.Drawing.Point(8, 256);
          this.button3.Name = "button3";
          this.button3.Size = new System.Drawing.Size(96, 32);
          this.button3.TabIndex = 16;
          this.button3.Text = "Roll Die 5";
          // 
          // button4
          // 
          this.button4.Location = new System.Drawing.Point(8, 304);
          this.button4.Name = "button4";
          this.button4.Size = new System.Drawing.Size(96, 32);
          this.button4.TabIndex = 17;
          this.button4.Text = "Roll Die 4";
          // 
          // RollDie
          // 
          this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
          this.ClientSize = new System.Drawing.Size(432, 478);
          this.Controls.Add(this.button4);
          this.Controls.Add(this.button3);
          this.Controls.Add(this.button2);
          this.Controls.Add(this.button1);
          this.Controls.Add(this.dieLabel5);
          this.Controls.Add(this.rollButton);
          this.Controls.Add(this.dieLabel4);
          this.Controls.Add(this.dieLabel3);
          this.Controls.Add(this.dieLabel2);
          this.Controls.Add(this.dieLabel1);
          this.Name = "RollDie";
          this.Text = "RollDie";
          this.ResumeLayout(false);

      }
        #endregion

      // method called when rollButton clicked,
      // passes labels to another method
      protected void rollButton_Click( 
         object sender, System.EventArgs e )
      {
         // pass the labels to a method that will
         // randomly assign a face to each die
         DisplayDie( dieLabel1 );
         DisplayDie( dieLabel2 );
         DisplayDie( dieLabel3 );
         DisplayDie( dieLabel4 );

      } // end rollButton_Click

      // determines image to be displayed by current die
      public void DisplayDie( Label dieLabel )
      {
         int face = randomNumber.Next( 1, 7 );

         // displays image specified by filename
         dieLabel.Image = Image.FromFile( 
            Directory.GetCurrentDirectory() + 
            "\\images\\die" + face +".gif" );
      }

      /// <summary>
      /// main entry point for application
      /// </summary>
      [STAThread]
      static void Main() 
      {
         Application.Run( new RollDie() );
      }

    private void dieLabel5_Click(object sender, System.EventArgs e)
       {

       }

   } // end class RollDie

}

Edited 3 Years Ago by pyTony: fixed formating

Umm...what are you tryng to do? To use an array (for example and array of int's) you just do this

int[] dieSides = new int[6];
dieSides[0] = 1;
dieSides[1] = 2;
etc.. 

Edited 3 Years Ago by pyTony: format

This article has been dead for over six months. Start a new discussion instead.