I know how to draw PNG in my dialog using OnPaint() but i don't know how to draw a PNG after i click a button.
Here's the code for the OnPaint() that i use
#include <gdiplus.h>
#pragma comment (lib,"gdiplus.lib")
using namespace Gdiplus;
... all MFC stuff
void CAppName::OnPaint()
{
CPaintDC dc(this); // device context for painting
if (IsIconic())
{
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
//heres where i put the code to paint a PNG on runtime
Rect rect(20,20,50,50);
Graphics grpx(dc);
Image * Img = Image::FromFile(L"DriveIcon.png",FALSE);
grpx.DrawImage(Img,rect);
}
How can is use that to display the Image when i click a button or do some king of action?