hello every body
i rewrote my game into pure opengl and pygame
i have finished things like camera movement and other stuff.
Now i really need help with the collision
it basicly works even if the box/objekt is resized but now i want it to work when the objekt/box is rotated
here is the collision funktion

def Collision(self):
        self.event_handler() # get the event/movement
        camx, camy, camz = self.cam_pos
        for (posx, posy, posz), (scalex, scaley, scalez), (rotx, roty, rotz) in self.Coll_list: # get the values of the objekt
            xdist = -camx - posx+scalex
            zdist = camz + posz+scalez
            if xdist > -0.3 and xdist < scalex*2+0.3 and zdist > -0.3 and zdist < scalez*2+0.3:
                if xdist < 0:
                    self.cam_pos[0]=posx-(scalex-(scalex*2-1.7))
                elif xdist > scalex*2:
                    self.cam_pos[0]=posx-(scalex+2.3)
                elif zdist < 0:
                    self.cam_pos[2]=-posz-(scalez+scalez*2-1.7)
                elif zdist > scalez*2:
                    self.cam_pos[2]=-posz-(scalez-2.3)

the code looks wrong on this site so look here if you wouldnt be able to read it http://paste.pocoo.org/show/141785/
the way it works is that it takes the distance between the box and the player/camera and checks if its over a special value
here is the full source if you would want to try it
http://dl.getdropbox.com/u/1536427/game.py
it only needs opengl and pygame nothing else
please would appreciate if you would try to help me

Edited 7 Years Ago by Friktion: n/a

If your not understandinfg my codes or just doesnt understand me could you please show me how to create oriented bounded boxes ???
I really need someones help ;'(

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