Hello.

I have a question about Const Int and Points

I have this code

const int j=18;
    int *k= (int)&j;
    *k=110;
    printf("Data: %d -> %d; %d : %d-> %d\n", &j, j, k, &k, *k);

this well return for me
Data: 2280676 -> 18; 2280676 : 2280672-> 110
but if i remove "const" well i have
Data: 2280676 -> 110; 2280676 : 2280672-> 110 this work.

But how can same memory address have two int ( 18 and 110 )
Can somebody tell me how this are possible?

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Hello.

I have a question about Const Int and Points

I have this code

const int j=18;
    int *k= (int)&j;
    *k=110;
    printf("Data: %d -> %d; %d : %d-> %d\n", &j, j, k, &k, *k);

this well return for me
Data: 2280676 -> 18; 2280676 : 2280672-> 110
but if i remove "const" well i have
Data: 2280676 -> 110; 2280676 : 2280672-> 110 this work.

But how can same memory address have two int ( 18 and 110 )
Can somebody tell me how this are possible?

Try again it will give 110 for both

I'm not 100% sure about this, but I suspect that you are seeing the result of a compiler optimization. The "const" is telling the compiler that the value of j won't be changing. On the other hand, you bypass that assumption by trying to sneak a new value into j's memory address. j's address does indeed contain 110 at run time, but when the print statement comes along, the compiler assumes that j is still 18 (that's what you told it to assume with the const) and doesn't bother to reference j's memory location at all - it just loads 18 using an immediate operand with a value of 18.

The immediate reference may need some clarification if you've never coded in assembly. There are at least 2 ways to load numeric values. The first, and most versatile, is to use an assembler instruction that loads a value from memory. In this case, the address of the value is embedded in the machine code for the instruction that loads the value. In most cases this will be a 32 bit pointer. In the second case, the value itself is coded directly into the machine code. The length of this so called immediate operand may be 1, 2, 4, or 8 bytes. Immediate loads are almost always more efficient, both in terms of memory utilization and speed. In your case, the compiler will be able to code the constant in 1 byte (and then sign extend it to 32 bits) and the job is done as soon as the instruction is loaded. A memory reference would require a 32 bit address load (3 extra bytes) followed by the operand (also 32 bits). In total 7 extra bytes to load.

Thank you sbesch. I think i understand what you men.
I have this question to day in school and my teacher are not sure.

Can i edit or mark this thread as finhis?

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Can i edit or mark this thread as finhis?

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