Hey,
I have been using youtube to learn how to use the JPanel, as the prof has not given a lesson regarding that…

The project was a game, which I have finished, but for bonus I can do some sweet sweet graphics.

Anyhow the game saves the data in arraylists that chance as the game goes on…

I have figured out how to do most of what I want to do, but I need to a box for each item in the arraylist (which changes as u play the game, so I need the boxes to change in the panel.)

I set up a for loop (int I = 0: i<data1.size();i++) then setup an int x starting at 0 and after drawing a box, it adds 50 to x… and the x coordinate in the drawRect is set to the variable x…
however the x counter just sits at 0 so the boxes just stack…

So in short is there a way to draw some boxes in a line…. That as the arraylist length changes the boxes change as u play..?

Any help is greatly appreciated!
:)

What you describe sounds like it should work just fine. Perhaps you have a bug in adding to your x position or you are re-declaring x to be zero each iteration? Hard to say without code.

Yeah, as you posted that I solved my problem...
Hit the nail on the head there...

However that was more so out of the frying pan and into the fire...
How to I insert this code into my game...
I set up a void method with a test arraylist...

public void paintComponent(Graphics g){
        super.paintComponent(g);
        this.setBackground(Color.WHITE);

    …. Drawing code…..

}

If all I need to do is call this by sending the arraylist with the data.

How can I call it sending the arguments or am I going about this the wrong way?

Edited 3 Years Ago by Nick Evan: Fixed formatting

You don't call that method directly. That is called by the UI painting methods. If you call repaint() to update the screen, that method will automatically be called.

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