brightsolar 0 Newbie Poster

To advance my coding to a great level of understanding
my questions or resources you have used to solve these promblems yourself would be apprechiated.

My First Problem - Is that now that i have added the background as using the system.assembly the chracters are no longer constrained

My code was a

if ((e.KeyCode == System.Windows.Forms.Keys.Up && ChrYpoint != 0))
            {
                ChrYpoint -= ChrYSpeed = 10;
                Invalidate(); 
            }

and the same for the maxinum constraint for my form - and it worked before adding the background image.

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My secound problem is that my form no longer changes when using the system.assembly.

using this code.

AllAloneLvOne Fr1 = new AllAloneLvOne();
 Fr1.Show(); 
keeps showing my title image before my main game is started. and does not draw images afterwards.

And i cannot make more lvs without being able to go to another form.

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My next Problem is collsion detection i am not sure what i am doing regarding this as i have never used collison detection and require some collison code or a resource to some simple to understand code.
My attempt was.

If(Image.Width = Image2.Width)
{
do event
}

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My forth Problem

Is how to make my white box on my image disapper( to make the background show directly underneath the image - instead of the white box excess when making the image in paint.

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My firth problem is how do i change my image as it moves - to allow light animation effect to make my game more intresting.

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My sixth problem is that when my images are drawn the form (background colour flashes over my images). - Possibly releated to buffering (and using the double buffer which is currently absent from my code.

The most important ones to solve are 1 -3 - the others don;t matter as much immediatly but eventually i would like to know how to fix these also to extend my knowledge. Please help me - in any way to solve the 1-3 mysteries of the black magic box.

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

namespace AllAloneGame
{
    public partial class AllAloneLvOne : Form
    {
        private Image ChrStand = null;
        private Image Bg1 = null;
        private Image OldManChr = null;
        private int ChrXpoint = 1;
        private int ChrYpoint = 1; // start point
        public int ChrXSpeed;
        public int ChrYSpeed;
        public int OldManXPoint = 100;
        public int OldManYPoint = 50;
        public int OldManXSpeed = 10;
        public int OldManYSpeed = 10;
        public int OldManXSpeed2 = 20;
        public int OldManYSpeed2 = 20;
        public int OldManPostion = 0; 

        public AllAloneLvOne()
        {
            InitializeComponent();
        
            System.Reflection.Assembly ChrObject =
            System.Reflection.Assembly.GetExecutingAssembly();
            System.Reflection.Assembly Back1 =
            System.Reflection.Assembly.GetExecutingAssembly();
            System.Reflection.Assembly OldManObject =
            System.Reflection.Assembly.GetExecutingAssembly();

          ChrStand = new System.Drawing.Bitmap(ChrObject.GetManifestResourceStream("AllAloneGame.StandStillMovement.gif"));
          Bg1 = new System.Drawing.Bitmap(Back1.GetManifestResourceStream("AllAloneGame.Background1.gif"));
          OldManChr = new System.Drawing.Bitmap(OldManObject.GetManifestResourceStream("AllAloneGame.OldMan.gif"));
          
        }

       

        private void AllAloneLvOne_KeyDown_1(object sender, KeyEventArgs e)
        {
            if ((e.KeyCode == System.Windows.Forms.Keys.Up))
            {

                ChrYpoint -= ChrYSpeed = 10;
                Invalidate();
             
            }
            if ((e.KeyCode == System.Windows.Forms.Keys.Down))
            {

                ChrYpoint += ChrYSpeed = 10;
                Invalidate();
            }
            if ((e.KeyCode == System.Windows.Forms.Keys.Left))
            {
                ChrXpoint -= ChrXSpeed = 10;
                Invalidate();
            }
            if ((e.KeyCode == System.Windows.Forms.Keys.Right))
            {
                ChrXpoint += ChrXSpeed = 10;
                Invalidate();
            }
            if ((e.KeyCode == System.Windows.Forms.Keys.Enter))
            {
                // Enter
            }

        }

        private void BackGround1_Click(object sender, EventArgs e)
        {

        }

      
        private void AllAloneLvOne_Paint_1(object sender, PaintEventArgs e)
        {
            e.Graphics.DrawImage(Bg1, 0, 0); 
          e.Graphics.DrawImage(ChrStand, ChrXpoint, ChrYpoint);
          e.Graphics.DrawImage(OldManChr,OldManXPoint,OldManYPoint);


        }

        private void GameTimer_Tick(object sender, EventArgs e)
        {
            OldManYPoint += OldManYSpeed;
            GameTimer2.Enabled = true;

            Invalidate();
        }

        private void AllAloneLvOne_Load(object sender, EventArgs e)
        {
            GameTimer.Enabled = true;
        }

        private void GameTimer2_Tick(object sender, EventArgs e)
        {
            GameTimer.Enabled = false;
            OldManYPoint -= OldManYSpeed2;
            Invalidate();
            GameTimer.Enabled = true;

        }
       
    }}