I'm new to recursion and object oriented programming, but we have been assigned the knight's tour problem. This is where the knight's piece has to travel to every space on a chess board and land on each spot only once. I pretty much have my program done, except i'm having a small problem. My program runs fine, but when the board prints out, some of the spaces have the same "move" number in them. I can't figure out why this is happening. I'm thinking there may be a small problem in my recursion but i'm not really sure. I attached my code to the post(atleast i think i did). If anyone would take the time to go over it, I would greatly appreciate it. Thanks in advance for any help you can give.

Attachments
#include <iostream.h>

const maxSize=20;
int boardType[maxSize][maxSize];

class knightTour {
  //Handles logic problem of Knight's tour
  //Maximum board size 20x20
public:
	void initialize(int boardType[maxSize][maxSize], int size);
	bool validMove(const boardType[maxSize][maxSize], int size, int row, int column);
	void prBoard(const boardType[maxSize][maxSize], int size);
	bool knightRecur(int boardType[maxSize][maxSize], int size, int row, int column, int moves);
};//class knightTour

void main(){
	knightTour check;
	int row, col, size;
  
	cout<< "Enter in a board size." << endl;
	cin >> size;
	cout<<"Enter the board location you wish to test:"<<endl;
	cout<<"Board row number: "<<endl;
	cin>>row;
	row-=1;
	cout<<endl;
	cout<<"Board column number: ";
	cin>>col;
	col-=1;
	cout<<endl;

	check.initialize(boardType, size);
	check.knightRecur(boardType, size, row, col, 1);

}

void knightTour::initialize(int boardType[maxSize][maxSize], int size)
{
	for (int row=0; row < size; row++)
	{
		for (int column=0; column < size; column++)
			boardType[row][column] = 0;
	}
}

bool knightTour::validMove(const boardType[maxSize][maxSize], int size, int row, int column)
{//checks to see if a move is valid
	if((row  >= size) || (row  < 0) || (column  >= size) || (column  < 0))
		return false;//checks to see if move falls off the board
	if(boardType[row][column] == 0)
		return true;//if position is marked with 0, the move is okay.
	else
		return false;//spot is already taken
}//bool validMove

void knightTour::prBoard(const boardType[maxSize][maxSize], int size)
{	
// outputs a board with knight moves
// Pre: size <= MAXSIZE
	int temp, col, row;

	// output top of grid
	cout <<"\n+";
	for (temp = 0; temp < size; ++temp)
		cout <<"----+";
	cout <<endl;

	for (row = 0; row < size; ++row) 
	{
		for (col = 0; col < size; ++col)	 // do one row
			if (boardType[row][col] != 0)	// print the move number
				cout <<"| " << boardType[row][col] << " ";
			else
				cout <<"|   ";
    	cout <<"|\n+";		// grid between rows
		for (temp=  0; temp < size; ++temp)
			cout <<"----+";
		cout <<endl;
	} // for
	cout <<endl;
}//void prBoard


bool knightTour::knightRecur(int boardType[maxSize][maxSize], int size, int row, int column, int moves)
{
	knightTour game;
	game.prBoard(boardType, size);
	
	
	if(!game.validMove(boardType, size, row, column))//checks to see if move is valid
		return false;

	boardType[row][column] = moves;

	if (moves == (size * size))
		{ // then it has moved to ALL the spaces
			game.prBoard(boardType, size);	
			return true;
		}//if

	else // recursion
		{ // tries each possible move for the knight 			
			if (knightRecur(boardType, size, row+2, column+1, moves+1))
				return true;
			else if (knightRecur(boardType, size, row+2, column-1, moves+1))	
				return true;
			else if (knightRecur(boardType, size, row-2, column+1, moves+1))
				return true;
			else if (knightRecur(boardType, size, row-2, column-1, moves+1))
				return true;
			else if (knightRecur(boardType, size, row+1, column+2, moves+1))
				return true;
			else if (knightRecur(boardType, size, row+1, column-2, moves+1))
				return true;
			else if (knightRecur(boardType, size, row-1, column+2, moves+1))
				return true;
			else if (knightRecur(boardType, size, row-1, column-2, moves+1))
				return true;
			else // if no moves work then go back recursively		
				return false;
	
	}//else	

}//bool knightRecur

After some step-into's, I see your program backtracks well, but the "dead-ends" are not removed. Though it can move forward, the previous cells are not cleared, so it show duplicated numbers in the board.

Let's say the algorithm is ok, but the problem is C++ and the way you expect things work. You want to pass the whole board as a parameter. Though in a pseudo-code level this could create a new instance of the board on every recursive call (making possible to restore a previous instance with backtracking), in C/C++ you're not passing the board but a reference (pointer) to it. That means you're using only one instance, so the board won't be restored to a previous state when the program moves back. :sad:

Try boardType[row][column] = 0 in the last else just before "go back recursively".

thanks for the reply.
Yes, i had noticed that and actually tried entering that line, but when i do it seems to go into an infinite loop and just keeps printing out the board.
I even tried entering the line where a validMove = false, but that only returned an empty board. I'm so lost :(

i have also a problem with this i am using backtracking but i don't know it doesn't work right it take alot of time it is an ACM problem here is the code please if anyone have any idea what is wrong in this code please inform

#include <iostream>
#include <algorithm>
#include <vector>
#include <string>

using namespace std;

struct Square
{
	int Row, IColumn;
	char Column;
}Source, Target;
int count1;
bool Visited[9][9];
vector<int> MinNumberOfKnightMoves;

int NRow[] = {-2, -2, -1, -1, 1, 1, 2, 2};
int NColumn[] = {-1, 1, -2, 2, -2, 2, -1, 1};

bool isValid(int Row, int Column)
{
	return (Row > 0 && Row < 9 && Column > 0 && Column < 9);
}

void KnightMoves(int NumberOfMoves, int Row, int Column)
{
	

		if(NumberOfMoves==64)
			return;
		if(Row == Target.Row && Column == Target.IColumn)
		{
			MinNumberOfKnightMoves.push_back(NumberOfMoves);

			return;
		}
		
		
		
			for(int i = 0; i < 8; i ++)
			{
				if(isValid( Row + NRow[i], Column + NColumn[i]) && !Visited[ Row + NRow[i]][Column + NColumn[i]])
				{
				Visited[Row][Column] = true;
				
				KnightMoves(NumberOfMoves + 1, Row + NRow[i], Column + NColumn[i]);
				
				Visited[Row][Column] = false;
				}
			
		}
	
}

int main()
{
	
	string square;
	
	while(cin >> square)
	{	count1 =0;
		Source.Column = square[0];
		Source.IColumn = square[0] - 'a' + 1;
		Source.Row = square[1] - '0';
		
		cin >> square;
		
		Target.Column = square[0];
		Target.IColumn = square[0] - 'a' + 1;
		Target.Row = square[1] - '0';
		
		for(int i = 0; i < 9; i ++)
			for(int j = 0; j < 9; j ++)
				Visited[i][j] = false;
		
		KnightMoves(0, Source.Row, Source.IColumn);
		sort(MinNumberOfKnightMoves.begin(), MinNumberOfKnightMoves.end());
		
		cout << "To get from " << Source.Column << Source.Row << " to " 
		<< Target.Column << Target.Row <<" takes "
		<< MinNumberOfKnightMoves[0] << " knight moves." << endl;
		
		MinNumberOfKnightMoves.clear();
	}
	return 0;
}
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