I was at msdn looking at some coding and saw

public delegate void EventHandler1(int i);
public delegate void EventHandler2(string s);

public class PropertyEventsSample
{
    private System.Collections.Generic.Dictionary<string, System.Delegate> eventTable;

    public PropertyEventsSample()
    {
        eventTable = new System.Collections.Generic.Dictionary<string, System.Delegate>();
        eventTable.Add("Event1", null);
        eventTable.Add("Event2", null);
    }

    public event EventHandler1 Event1
    {
        add
        {
            lock (eventTable)
            {
                eventTable["Event1"] = (EventHandler1)eventTable["Event1"] + value;
            }
        }
        remove
        {
            lock (eventTable)
            {
                eventTable["Event1"] = (EventHandler1)eventTable["Event1"] - value;
            }
        }
    }

    public event EventHandler2 Event2
    {
        add
        {
            lock (eventTable)
            {
                eventTable["Event2"] = (EventHandler2)eventTable["Event2"] + value;
            }
        }
        remove
        {
            lock (eventTable)
            {
                eventTable["Event2"] = (EventHandler2)eventTable["Event2"] - value;
            }
        }
    }

    internal void RaiseEvent1(int i)
    {
        EventHandler1 handler1;
        if (null != (handler1 = (EventHandler1)eventTable["Event1"]))
        {
            handler1(i);
        }
    }

    internal void RaiseEvent2(string s)
    {
        EventHandler2 handler2;
        if (null != (handler2 = (EventHandler2)eventTable["Event2"]))
        {
            handler2(s);
        }
    }
}

public class TestClass
{
    public static void Delegate1Method(int i)
    {
        System.Console.WriteLine(i);
    }

    public static void Delegate2Method(string s)
    {
        System.Console.WriteLine(s);
    }

    static void Main()
    {
        PropertyEventsSample p = new PropertyEventsSample();

        p.Event1 += new EventHandler1(TestClass.Delegate1Method);
        p.Event1 += new EventHandler1(TestClass.Delegate1Method);
        p.Event1 -= new EventHandler1(TestClass.Delegate1Method);
        p.RaiseEvent1(2);

        p.Event2 += new EventHandler2(TestClass.Delegate2Method);
        p.Event2 += new EventHandler2(TestClass.Delegate2Method);
        p.Event2 -= new EventHandler2(TestClass.Delegate2Method);
        p.RaiseEvent2("TestString");

        // Keep the console window open in debug mode.
        System.Console.WriteLine("Press any key to exit.");
        System.Console.ReadKey();
    }
}

My question is what's the point of line 87,88

p.Event1 += new EventHandler1(TestClass.Delegate1Method);
 p.Event1 -= new EventHandler1(TestClass.Delegate1Method);

and line 92,93

p.Event2 += new EventHandler2(TestClass.Delegate2Method);
p.Event2 -= new EventHandler2(TestClass.Delegate2Method);

If I comment those lines out I get the same result as them not being commented out.

To show you that you can add the same handler multiple times (lines 86,87 and 91,92) and that if you remove the handler, it only removes one (line 88 and 93). You have to remove it as many times as you added it if you don't want it to handle the event anymore.

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