Hey im writing a program and i have countless errors. Im following tuturiols and i have no clue what has happened.


Thats the list. Im screwed. can anyone spot anything to get me kick started into a functional game.
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\weapon.h(21): error C2590: 'load' : only a constructor can have a base/member initializer list
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\weapon.h(21): error C2533: 'Weapon' : constructors not allowed a return type
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\weapon.h(23): error C2969: syntax error : ';' : expected member function definition to end with '}'
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\weapon.h(25): error C3769: 'Weapon' : a nested class cannot have the same name as the immediately enclosing class
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.h(32): error C2079: 'Weapon::Monster::weapon' uses undefined class 'Weapon'
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.h(29): error C2079: 'Weapon::Player::weapon' uses undefined class 'Weapon'
1>c:\program files (x86)\microsoft visual studio 10.0\vc\include\time.h(35): error C2059: syntax error : 'string'
1>c:\program files (x86)\microsoft visual studio 10.0\vc\include\time.h(35): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
1>c:\program files (x86)\microsoft visual studio 10.0\vc\include\ctime(17): error C2059: syntax error : 'namespace'
1>c:\program files (x86)\microsoft visual studio 10.0\vc\include\ctime(17): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(7): error C2059: syntax error : 'namespace'
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(7): error C2238: unexpected token(s) preceding ';'
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(10): error C3254: 'Weapon' : class contains explicit override '{ctor}' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(10): error C2838: '{ctor}' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(10): error C2535: 'Weapon::Weapon(void)' : member function already defined or declared
1> c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\weapon.h(13) : see declaration of 'Weapon::Weapon'
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(17): error C3254: 'Weapon' : class contains explicit override 'Death' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(17): error C2838: 'Death' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(22): error C3254: 'Weapon' : class contains explicit override 'takeDamage' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(22): error C2838: 'takeDamage' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(31): error C3254: 'Weapon' : class contains explicit override 'attack' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(31): error C2838: 'attack' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(68): error C3254: 'Weapon' : class contains explicit override 'rest' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(68): error C2838: 'rest' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(73): error C3254: 'Weapon' : class contains explicit override 'viewStats' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(73): error C2838: 'viewStats' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(89): error C3254: 'Weapon' : class contains explicit override 'victory' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(89): error C2838: 'victory' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(94): error C3254: 'Weapon' : class contains explicit override 'gameover' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(94): error C2838: 'gameover' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(107): error C3254: 'Weapon' : class contains explicit override 'displayHitPoints' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(107): error C2838: 'displayHitPoints' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.cpp(112): fatal error C1004: unexpected end-of-file found
1> Monster.cpp
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\weapon.h(21): error C2590: 'load' : only a constructor can have a base/member initializer list
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\weapon.h(21): error C2533: 'Weapon' : constructors not allowed a return type
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\weapon.h(23): error C2969: syntax error : ';' : expected member function definition to end with '}'
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\weapon.h(25): error C3769: 'Weapon' : a nested class cannot have the same name as the immediately enclosing class
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.h(32): error C2079: 'Weapon::Monster::weapon' uses undefined class 'Weapon'
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\player.h(29): error C2079: 'Weapon::Player::weapon' uses undefined class 'Weapon'
1>c:\program files (x86)\microsoft visual studio 10.0\vc\include\time.h(35): error C2059: syntax error : 'string'
1>c:\program files (x86)\microsoft visual studio 10.0\vc\include\time.h(35): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
1>c:\program files (x86)\microsoft visual studio 10.0\vc\include\ctime(17): error C2059: syntax error : 'namespace'
1>c:\program files (x86)\microsoft visual studio 10.0\vc\include\ctime(17): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(6): error C2059: syntax error : 'namespace'
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(6): error C2238: unexpected token(s) preceding ';'
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(12): error C3254: 'Weapon' : class contains explicit override '{ctor}' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(12): error C2838: '{ctor}' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(26): error C3254: 'Weapon' : class contains explicit override 'Death' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(26): error C2838: 'Death' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(30): error C3254: 'Weapon' : class contains explicit override 'getName' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(30): error C2838: 'getName' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(36): error C3254: 'Weapon' : class contains explicit override 'attack' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(36): error C2838: 'attack' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(64): error C3254: 'Weapon' : class contains explicit override 'takeDamage' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(64): error C2838: 'takeDamage' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(69): error C3254: 'Weapon' : class contains explicit override 'displayHitPoints' but does not derive from an interface that contains the function declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(69): error C2838: 'displayHitPoints' : illegal qualified name in member declaration
1>c:\users\conor\documents\visual studio 2010\projects\ca2\ca2\monster.cpp(73): fatal error C1004: unexpected end-of-file found

//Main.

#include "iostream"

using namespace std;


int main()
{

}




#include "Room.h"
#include <iostream>
using namespace std;


Room::Room()
{
name= "Default";
description= "Default";
exit = 0;
}

Room::Room(string name, string description, int exit)
{

name= "Default";
description = "Default";
exit = 0;
}


void Room::print()
{
cout<< "Name= " << name<< endl;
cout<< "Description= " << description<< endl;
cout<< "Exits= " << exit<< endl;
cout<< endl;
}
void Room::save(ofstream& outFile)
{
outFile<< "Name= " << name<< endl;
outFile<< "Description= " << description<< endl;
outFile<< "Exits= " << exit<< endl;
outFile<< endl;
}
void Room::load(ifstream& inFile)
{
string garbage;
inFile>> garbage >> name;
inFile>> garbage >> description;
inFile>> garbage >> exit;
}





//Room.

#ifndef ROOM_H
#define ROOM_H


#include <iostream>
#include <string>
#include <fstream>
using namespace std;


class Room
{
public:
	Room();//Default Contructor.
    //set functions.
	Room(std::string name, string description, int exit);

	void print();
    void save(std::ofstream& outFile);
    void load(std::ifstream& inFile);

private:
	string name; 
	string description;
	int exit;

	



};




//Weapon.h

#ifndef WEAPON_H
#define WEAPON_H
//For use of the String Variable.
#include <string>
#include <iostream>
#include <fstream>
using namespace std;
class Weapon
{
public:
	Weapon();//Default Contructor.
    //set functions.
	Weapon(std::string name, int weaponHitPoints);



	void print();
    void save(std::ofstream& outFile);
    void load(ifstream& inFile);

};
struct Weapon
{
	std::string Name;
	int weaponHitPoints;
};




//Player.h
#ifndef PLAYER_H
#define PLAYER_H
#include "Weapon.h"
#include "Monster.h"
#include <string>

class Player
{
public:
	//Constructor
	Player();

	//Methods
	bool Death();
    std::string getName();
	void takeDamage(int damage);
	void attack(Monster& monster);
	void rest();
	void viewStats();
	void victory();
	void gameover();
	void displayHitPoints();

private:
	//Data members
	std::string Name;
	int HitPoints;
	Weapon weapon;
};

#endif //PLAYER_H




#include "Player.h"
#include "Monster.h"
#include "Weapon.h"
#include <ctime>
#include <iostream>

using namespace std;

Player::Player()
{
	Name = "Default";
	HitPoints = 0;
	weapon.Name = "Default Weapon Name";
}

bool Player::Death()
{
	return HitPoints <= 0;
}

void Player::takeDamage(int damage)
{
	HitPoints -= damage;
}





void Player::attack(Monster& monster)
{
	int selection = 1;
	cout << "1) Attack, 2) Run Away ";
	cin >> selection;
	cout << endl;

	switch(selection)
	{
	case 1:
		cout << "You attack an " << monster.getName()
			<< " with a " << weapon.Name << endl;
			int damage = weapon.weaponHitPoints;   
            srand((unsigned)time(0));
            int random_integer;
            for(int index=0; index<1; index++){
            random_integer = (rand()%2)+1;
            cout << random_integer << endl;
	if(random_integer = 1)
    {
	Monster.takeDamage;
    cout << "Your Health is minus: " << damage;
    }
	else if( random_integer = 2)
	{
    cout<< "You missed";
	}
    
		    break;
	case 2:
		//Run Away
	    cout << "You run away" << endl;
		break;
}
	
	}
}
void Player::rest()
{
	cout << "Resting..." << endl;
}

void Player::viewStats()
{
	cout << "PLAYER STATS" << endl;
	cout << "============" << endl;
	cout << endl;

	cout << "Name			= " << Name << endl;
	cout << "HitPoints		= " << HitPoints << endl;
	cout << "Weapon Name	= " << weapon.Name << endl;
	cout << "Weapon Damage	= " << weapon.weaponHitPoints;
	cout << endl;
	cout << "END PLAYER STATS" << endl;
	cout << "================" << endl;
	cout << endl;
}

void Player::victory()
{
	cout << "You won the battle" << endl;
}

void Player::gameover()
{
	cout << "You died in battle...." << endl;
	cout << endl;
	cout << "===============================" << endl;
	cout << "GAME OVER" << endl;
	cout << "===============================" << endl;
	cout << "Press 'q' to quit: ";
	char q = 'q';
	cin >> q;
	cout << endl;
}

void Player::displayHitPoints()
{
	cout << Name << "'s hitpoints = " << HitPoints << endl;
}




#ifndef MONSTER_H
#define MONSTER_H
#include "Weapon.h"
#include <string>
class Player;

class Monster
{
public:
	Monster(std::string name, int health, int hitPoints,
		    int miss, int damage,const std::string& weaponName);
	bool Death();
	int getXPReward();
	std::string getName();
	int getArmour();

	void attack(Player& player);
	void takeDamage(int damage);
	void displayHitPoints();
	void print();
    void save(std::ofstream& outFile);
    void load(std::ifstream& inFile);

private:
	std::string Name;
	int health;
	int hitPoints;
    int miss;
	int damage;
	Weapon weapon;
};

#endif //MONSTER_H



#include "Monster.h"
#include "Player.h"
#include "Weapon.h"
#include <iostream>
#include <ctime>
using namespace std;

//Constructor
Monster::Monster(std::string Name, int health, int hitPoints,
		    int miss, int damage,const std::string& weaponName){
	Name = Name;
	hitPoints = hitPoints;
	Weapon weapon;
	miss = miss;
	damage = damage;
	weapon.Name = weaponName;



}
//Methods

bool Monster::Death()
{
	return hitPoints <= 0;
}
std::string Monster::getName()
{
	return Name;
}


void Monster::attack(Player& player)
{
	{
    srand((unsigned)time(0));
    int random_integer;
    for(int index=0; index<1; index++){
    random_integer = (rand()%2)+1;
    cout << random_integer << endl;
    }

	cout << "A " << Name << " attacks you "
		 <<"with a " << weapon.Name << endl;

	int damage = weapon.weaponHitPoints;
	if(random_integer = 1)
	{
		Player.takeDamage;
		cout << "Your Health is minus: " << damage;
	}
	else if( random_integer = 2)
	{
		cout<< "You missed";
	}
	

	
	}
}
	void Monster::takeDamage(int damage)
{
	hitPoints -= damage;
}

void Monster::displayHitPoints()
{
	cout << Name << "'s hitpoints = " << hitPoints << endl;
}
pekat commented: asc +0

Recommended Answers

All 2 Replies

You've tried to define the Weapon type twice, once as a class and once as a struct. Pick one; class or struct. Not both.

Your code is full of comparisons where you've used = instead of ==

You've screwed up the braces in the function void Player::attack

You've made some bad choices about what to call your instances (for example, you've got an object of type Monster that you have named monster) and as such your code sometimes uses Monster (the type) rather than monster (the actual object); simialrly for Player/player.

That's a mess. Please post separate code files in separate blocks, or attach the individual files.

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