I have looked at several of similar topics and compared them with my code, but I don't see any of the same problems. Can someone else tell me if they see something wrong?

Dev-C++ says "expected primary-expression before 'int'" and "expected ';' before 'int'" and that they are on line 557.

I doubt anyone would look through tis whole thing, but any help woulb be tremendously appreciated.

#include <iostream>
#include "fstream"
#include <stdio.h>
/******************************************************************************/

using namespace std;


string name;											// Username
string job;												// Job
string save1 = "Save1.txt";								// Load File #1
string save2 = "Save2.txt";								// Load File #2
string save3 = "Save3.txt";								// Save File #3
char hometown [99];										// Hometown
int new_old;											// New or old game
int save;												// Determines which saved game it is
int choice;										    	// Make choice w/ 1 - 15
int yes_or_no;											// 1=Yes or 2=No
int escape;												// Whether or not you fleed from the battle
int lvl = 1;											// Level
int xp;										   			// Eperience
int xp_lvl = xp + lvl*100;								// Total experience needed for level
int xp_req;												// Experience still needed for next level
int stat_points = 1;									// Points to increase stats
int money = 100;										// Money
int potion = 1;											// Number of potions
int hp;													// Health
int max_hp;												// Max Health
int mp;													// Magic/Mana Points
int max_mp;												// Max Magic/Mana Points
int attack;												// Attack stat
int defense;											// Defense stat
int magic;												// Magic stat
int speed;												// Speed stat
int intellegence;										// Intellegence stat
int mnst_hp;											// Monster Health
int mnst_max_hp;										// Monster Max Health
int mnst_attack;										// Monster Attack stat
int mnst_defense;										// Monster Defense stat
int mnst_speed;											// Monster Speed stat

long experience (int& xp, int& lvl)
{
	if (xp >= xp_lvl)
	{
 	    ++lvl;
 	    attack = attack + 2;
 	    defense = defense + 2;
 	    magic = magic + 2;
 	    speed = speed + 2;
 	    intellegence = intellegence + 2;
 	    stat_points++;
 	    cout << "Level Up!\nYou are now level " << lvl << "!\n\n" << endl;
 	    cout << "Stats:" << endl
 		<< "\tAttack- " << attack << endl
 	    << "\tDefense- " << defense << endl
 	    << "\tMagic- " << magic << endl
 	    << "\tSpeed- " << speed << endl
 	    << "\tIntellegence- " << intellegence << endl;
 	    xp_lvl = xp + lvl*100;
 	    system ("pause");
 	    system ("cls");
   /****************************** SAVE GAME **********************************/
  	 	 if (save == 1)
  	 	 {
  		  	 ofstream savefile1;
			 savefile1.open ("save1.txt");
			 savefile1 << __DATE__ << "\t" << __TIME__ << endl
		  	 << "Username: " << name << endl
		 	 << "Hometown: " << hometown << endl
		  	 << "Class: " << job << endl
		  	 << "Money: " << money << endl
		  	 << "Level: " << lvl << endl
		  	 << "Experience: " << xp << endl
		   	 << "Stats: " << " ATK- " << attack << endl
			 << "\tDEF- " << defense << endl
			 << "\tMGC- " << magic << endl
			 << "\tSPD- " << speed << endl
			 << "\tINT- " << intellegence << endl;
		 }
		 else if (save == 2)
		 {
	  	  	 ofstream savefile2;
		 	 savefile2.open ("save2.txt");  
			 savefile2 << __DATE__ << "\t" << __TIME__ << endl
		  	 << "Username: " << name << endl
		 	 << "Hometown: " << hometown << endl
		  	 << "Class: " << job << endl
		  	 << "Money: " << money << endl
		  	 << "Level: " << lvl << endl
		  	 << "Experience: " << xp << endl
		   	 << "Stats: " << " ATK- " << attack << endl
			 << "\tDEF- " << defense << endl
			 << "\tMGC- " << magic << endl
			 << "\tSPD- " << speed << endl
			 << "\tINT- " << intellegence << endl;
		 }
		 else if (save == 3)
		 {
	  	     ofstream savefile3;
		 	 savefile3.open ("save3.txt");
			 savefile3 << __DATE__ << "\t" << __TIME__ << endl
		  	 << "Username: " << name << endl
		 	 << "Hometown: " << hometown << endl
		  	 << "Class: " << job << endl
		  	 << "Money: " << money << endl
		  	 << "Level: " << lvl << endl
		  	 << "Experience: " << xp << endl
		   	 << "Stats: " << " ATK- " << attack << endl
			 << "\tDEF- " << defense << endl
			 << "\tMGC- " << magic << endl
			 << "\tSPD- " << speed << endl
			 << "\tINT- " << intellegence << endl;
		 }
		 
		 ofstream autosave;
		 autosave.open ("autosave.txt");
		 autosave << __DATE__ << "\t" << __TIME__ << endl
	  	 << "Username: " << name << endl
	 	 << "Hometown: " << hometown << endl
	  	 << "Class: " << job << endl
	  	 << "Money: " << money << endl
	  	 << "Level: " << lvl << endl
	  	 << "Experience: " << xp << endl
	   	 << "Stats: " << " ATK- " << attack << endl
		 << "\tDEF- " << defense << endl
		 << "\tMGC- " << magic << endl
		 << "\tSPD- " << speed << endl
		 << "\tINT- " << intellegence << endl;
	/**************************************************************************/
	}
	else if (xp < xp_lvl)
	{
	 	int xp_req = xp_lvl - xp;
	 	cout << "You need " << xp_req << " to gain a level.\n" << endl;
	 	system ("pause");
	 	system ("cls");
	}
	return 0;
}

long battle (int& xp, int attack, int defense, int magic, int speed, int intellegence, int& hp, int max_hp, int& mp, int& potion, int mnst_attack, int mnst_defense, int mnst_speed, int mnst_hp, int mnst_max_hp)
{
   cout << "What action would you like to take?\n" << endl
   << "(1) Attack\n(2) Magic\n(3) Heal(Uses 1 potion)\n(4) Flee" << endl;
   while (mnst_hp >= 1)
   {
	    if (hp >=1)
	    {
	       int choice = 0;
	       cin >> choice;
	       if(choice == 1)
	       {
	           double damage = 1.5*attack-mnst_defense;
	           double mstr_hp = mnst_hp-damage;
	           cout << "You delt " << damage << " damage!" << endl
	           << "The monster has " << mnst_hp << "/" << mnst_max_hp << "!" << endl;
	       }
	       else if(choice == 2)
	       {
	
	       }
	       else if(choice == 3)
	       {
	
	       }
	       else if(choice == 4)
	       {
	           int flee = rand() % 20 + 1;
	           if(flee <= 10)
	           {
	  		   	   int flee = rand() % 20 + 1;
			   	   if (flee <= 10)
			   	   {
		  		  		cout << "Fled successfully!\n" << endl;
		  		  		system ("pause");
		  		  		system ("cls");
		  		  		int escape = 1;
	      		 		break;
	          	   }
	          	   else
	          	   {
				   	   cout << "Failed to escape!\n" << endl;
				   }
	  		   }
        }
   }
   if(escape == 1)
   {
   }
   else if(escape == 0)
   {
   		int xp = xp + 50;
   		experience (xp, lvl);
   }
   return 0;
}

long armory (int& money);
{
 	system ("cls");
 	cout << "Money: $" << money << endl;
 	cout << "\n\n" << endl;
 	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(1) Wooden Sword             $300 ****|" << endl;
	cout << "|****  Attack + 2                      ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(2) Steel Sword              $500 ****|" << endl;
	cout << "|****  Attack + 4                      ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(3) Poison Blade             $700 ****|" << endl;
	cout << "|****  Attack + 6 & Poision Effect     ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(4) Plasma Blade            $1000 ****|" << endl;
	cout << "|****  Attack + 10                     ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(5) Wooden Shield            $300 ****|" << endl;
	cout << "|****  Defense + 2                     ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(6) Cracked Shield           $500 ****|" << endl;
	cout << "|****  Defense + 4                     ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(7) Mirror Shield            $700 ****|" << endl;
	cout << "|****  Defense + 6 & Mirror Effect     ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(8) Blazing Shield          $1000 ****|" << endl;
	cout << "|****  Defense + 10                    ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(9) Leather Armor            $300 ****|" << endl;
	cout << "|****  Defense + 2                     ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(10) Chain Mail              $500 ****|" << endl;
	cout << "|****  Defense + 4                     ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(11) Steel Armor             $700 ****|" << endl;
	cout << "|****  Defense + 6                     ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(12) Flame Armor            $1000 ****|" << endl;
	cout << "|****  Defense + 10                    ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(13) Magic Wand              $300 ****|" << endl;
	cout << "|****  Magic + 2                       ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(14) Spell Book              $500 ****|" << endl;
	cout << "|****  Magic + 5                       ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(15) Scroll of Wisdom        $300 ****|" << endl;
	cout << "|****  Intellegence + 2                ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(16) Ancient Relic           $500 ****|" << endl;
	cout << "|****  Intellegence + 5                ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(17) Running Shoes           $300 ****|" << endl;
	cout << "|****  Speed + 2                       ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(18) Wings of Icarus         $500 ****|" << endl;
	cout << "|****  Speed + 5                       ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(19) Potion                  $150 ****|" << endl;
	cout << "|****  Heals 25 H                      ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
 	cout << " ========================================== " << endl;
	cout << "|******************************************|" << endl;
	cout << "|****(20) Exit                         ****|" << endl;
	cout << "|****                                  ****|" << endl;
	cout << "|******************************************|" << endl;
	cout << " ========================================== \n\n" << endl;
	
	int choice = 0;
	cin >> choice;
	if(choice == 1)
	{
	 	if (money >= 300)
		 {
		   		  attack = attack + 2;
		 }	  
 	}
 	else if(choice == 2)
	{
	 		  
 	}
 	else if(choice == 3)
	{
	 		  
 	}
 	else if(choice == 4)
	{
	 		  
 	}
 	else if(choice == 5)
	{
	 		  
 	}
 	else if(choice == 6)
	{
	 		  
 	}
 	else if(choice == 7)
	{
	 		  
 	}
 	else if(choice == 8)
	{
	 		  
 	}
 	else if(choice == 9)
	{
	 		  
 	}
 	else if(choice == 10)
	{
	 		  
 	}
 	else if(choice == 11)
	{
	 		  
 	}
 	else if(choice == 12)
	{
	 		  
 	}
 	else if(choice == 13)
	{
	 		  
 	}
 	else if(choice == 14)
	{
	 		  
 	}
 	else if(choice == 15)
	{
	 		  
 	}
 	else if(choice == 16)
	{
	 		  
 	}
 	else if(choice == 17)
	{
	 		  
 	}
 	else if(choice == 18)
	{
	 		  
 	}
 	else if(choice == 19)
	{
	 		  
 	}
 	else if(choice == 20)
	{
	 		  
 	}
 	return 0;
}

long arena(int lvl);
{
 	cout << "Who would you like to battle?\n" << endl
 	<< "(1) Rat\n" << endl;
 	cin >> choice;
 	if(choice == 0)
 	{
  	}
  	else if(choice == 1)
  	{
	 	cout << "A wild rat appears!\n" << endl;
 	   	battle (xp, attack, defense, magic, speed, intellegence, hp, max_hp, mp, potion, mnst_attack, mnst_defense, mnst_speed, mnst_hp, mnst_max_hp ); 
	}
 	
		
	if(lvl>=1)
	{
 	   cout << "*********************************" << endl;
	   cout << "*** (1) Rat                   ***" << endl;
	   cout << "*********************************" << endl;
	}
	else if(lvl>=2)
	{
	 	 
	}
	else if(lvl>=4)
	{
	 	 
 	}
 	else if(lvl>=6)
	{
	 	 
 	}
 	else if(lvl>=8)
	{
	 	 
 	}
 	else if(lvl>=10)
	{
	 	 
 	}
 	else if(lvl>=12)
	{
	 	 
 	}
 	else if(lvl>=14)
	{
	 	 
 	}
 	else if(lvl>=16)
	{
	 	 
 	}
 	else if(lvl>=18)
	{
	 	 
 	}
 	else if(lvl>=20)
	{
	 	 
 	}
 	else if(lvl>=22)
	{
	 	 
 	}
 	else if(lvl>=24)
	{
	 	 
 	}
 	else if(lvl>=26)
	{
	 	 
	}
	else if(lvl>=28)
	{
	 	 
	}
	else if(lvl>=30)
	{
	 	 
 	}
 	else if(lvl>=32)
	{
	 	 
 	}
 	else if(lvl>=34)
	{
	 			
 	}
 	else if(lvl>=36)
	{
	 	 
 	}
 	else if(lvl>=38)
	{
	 	 
 	}
 	else if(lvl>=40)
	{
	 	 
 	}
 	else if(lvl>=42)
	{
	 	 
 	}
 	else if(lvl>=44)
	{
	 	 
 	}
 	else if(lvl>=46)
	{
	 	 
 	}
 	else if(lvl>=48)
	{
	 	 
 	}
 	else if(lvl>=50)
	{
	 	 
 	}
	return 0;
}

int main ()
{
    title:
	cout << "   " << __DATE__ << "						    	   " << __TIME__ << "\n" << endl;
	cout << "  **************************************************************************\n";
	cout << "  ************************************ ********        **********&&*********\n";
	cout << "  **    ***    ****     ************ @    ***<          ********%%%%&&&*****\n";
	cout << "  ** *** ** *** **  **** ******#***   ***  ******  ****  ***  *  %&&********\n";
	cout << "  ** *** ** *** ** **********#######*****   ****   ********  *  ************\n";
	cout << "  **    ***    *** ************####*****                    ****************\n";
	cout << "  ** *** ** ****** ***   *******##******                  ******************\n";
	cout << "  ** *** ** ******  ***  ******#**#******    ********    *******************\n";
	cout << "  ** *** ** *******     ****************** ***********  ********************\n";
	cout << "  *************************************** ***********   ********************\n";
	cout << "  **************************************************************************\n";
	cout << "  ******  ****    **** ***** **    ** **** **     *** ***** **    ***    ***\n";
	cout << "  *****    *** *** *** ***** ** ***** **** **** ***** ***** ** *** ** ******\n";
	cout << "  ***** ** *** **** *** *** *** *****  *** **** ***** ***** ** *** ** ******\n";
	cout << "  ****  **  ** **** *** *** ***    ** * ** **** ***** ***** **    ***    ***\n";
	cout << "  ****      ** **** **** * **** ***** ** * **** ***** ***** ** *** ** ******\n";
	cout << "  **** **** ** *** ***** * **** ***** ***  **** ****** *** *** *** ** ******\n";
	cout << "  **** **** **    ******* *****    ** **** **** *******   **** *** **    ***\n";
	cout << "  **************************************************************************\n";
	cout << "  **************************************************************************\n\n";
	cout << "			 (1) New Game (2) Load Game			" << endl;
	cin >> new_old;
	if (new_old == 1)
	{
 		system ("pause");
	 	system ("cls");
	 	cout << "Which save file would you like to use?" << endl;
	 	cin >> save;
	 	system ("cls");
	 	cout << "Hello, traveler, what is your name?" << endl;
	 	cin >> name;
	 	system ("cls");
	 	cout << "Where are you from, " << name << "?" << endl;
	 	cin >> hometown;
	 	system ("cls");
	 	cout << "Ahh, " << hometown << ", that is a beautiful town!\n" << endl;
	 	system ("pause");
	 	system ("cls");
	 	job:
	 	cout << "What would you like to be, " << name << " of " << hometown << "?\n" << endl;
	 	cout << "(1) Knight" << endl 
	 	<< "(2) Mage" << endl 
	 	<< "(3) Archer" << endl 
	 	<< "(4) Blacksmith" << "\n" << endl;
	 	cin >> choice;
	 	if (choice == 1)
	 	{
		   cout << "\n\tYou are a Knight? (1=yes, 2=no)\n" << endl;
		   cin >> yes_or_no;
		   if (yes_or_no == 1)
		   {
		   	  job = "Knight";
		   	  attack = rand() % 12 + 6;
		   	  defense = rand() % 12 + 6;
		   	  magic = rand() % 5 + 3;
		   	  speed = rand() % 10 + 5;
		   	  intellegence = rand() % 7 + 4;
		   	  cout << "Great!\n" << endl;
	   	   	  system ("pause");
        	  system ("cls");
	 	   }
	    else if (yes_or_no == 2)
	    {
			cout << "Ok, then.\n" << endl;
			system ("pause");
			goto job;
	    }
	   	}
	  	else if (choice == 2)
	  	{
	  	 cout << "\n\tYou are a Mage? (1=yes, 2=no)\n" << endl;
		cin >> yes_or_no;
	    if (yes_or_no == 1)
	    {
			  job = "Mage";
			  attack = rand() % 7 + 4;
			  defense = rand() % 5 + 3;
			  magic = rand() % 12 + 6;
			  speed = rand() % 10 + 5;
			  intellegence = rand() % 12 + 6;
			  cout << "Great!\n" << endl;
			  system ("pause");
  	  		  system ("cls");
	    }
	    else if (yes_or_no == 2)
	    {
		 	 cout << "Ok, then.\n" << endl;
		 	 system ("pause");
		 	 goto job;
	    } 
	    }
	  	else if (choice == 3)
	  	{
	  	    cout << "\n\tYou are an Archer? (1=yes, 2=no)\n" << endl;
	 		cin >> yes_or_no;
	        if (yes_or_no == 1)
	        {	
	   			  job = "Archer";
	   			  attack = rand() % 12 + 6;
	   			  defense = rand() % 10 + 5;
	   			  magic = rand() % 5 + 3;
	   			  speed = rand() % 7 + 4;
	   			  intellegence = rand() % 12 + 6;
	   			  cout << "Great!\n" << endl;
	   			  system ("pause");
	        	  system ("cls");
		    }
		    else if (yes_or_no == 2)
		    {
			 	 cout << "Ok, then.\n" << endl;
			 	 system ("pause");
			 	 goto job;
	        }  
		}
	  	else if (choice == 4)
	  	{
	        cout << "\n\tYou are a Blacksmith? (1=yes, 2=no)\n" << endl;
	        cin >> yes_or_no;
	        if (yes_or_no == 1)
	        {
	   			  job = "Blacksmith";
	   			  attack = rand() % 12 + 6;
	   			  defense = rand() % 12 + 6;
	   			  magic = rand() % 7 + 4;
	   			  speed = rand() % 5 + 3;
	   			  intellegence = rand() % 10 + 5;
	   			  cout << "Great!\n" << endl;
	   			  system ("pause");
	        	  system ("cls");
		    }
		    else if (yes_or_no == 2)
		    {
			 	 cout << "Ok, then.\n" << endl;
			 	 system ("pause");
			 	 goto job;
	        }
		}
	  	else if (choice == 5)
	  	{
	        cout << "\n\tYou are an Assassin? (1=yes, 2=no)\n" << endl;
	        cin >> yes_or_no;
	        if (yes_or_no == 1)
	        {
	   			  job = "Assassin";
	   			  attack = rand() % 12 + 6;
	   			  defense = rand() % 7 + 4;
	   			  magic = rand() % 5 + 3;
	   			  speed = rand() % 12 + 6;
	   			  intellegence = rand() % 10 + 5;
	   			  cout << "\tWelcome to the Brotherhood...\n" << endl;
	   			  system ("pause");
	        	  system ("cls");
		    }
		    else if (yes_or_no == 2)
		    {
			 	 cout << "Ok, then.\n" << endl;
			 	 system ("pause");
			 	 goto job;
	        }
	     }
	     else if (choice >= 6)
	  	 {
	        system ("cls");
		  	cout << "Enter an integer between 1 and 4! ;)\n" << endl;
	   		system ("pause");
	        system ("cls");
		  	goto job;
	     }
	 /****************************** SAVE GAME **********************************/
  	 	 if (save == 1)
  	 	 {
  		  	 ofstream savefile1;
			 savefile1.open ("save1.txt");
			 savefile1 << __DATE__ << "\t" << __TIME__ << endl
		  	 << "Username: " << name << endl
		 	 << "Hometown: " << hometown << endl
		  	 << "Class: " << job << endl
		  	 << "Money: " << money << endl
		  	 << "Level: " << lvl << endl
		  	 << "Experience: " << xp << endl
		   	 << "Stats: " << " ATK- " << attack << endl
			 << "\tDEF- " << defense << endl
			 << "\tMGC- " << magic << endl
			 << "\tSPD- " << speed << endl
			 << "\tINT- " << intellegence << endl;
		 }
		 else if (save == 2)
		 {
	  	  	 ofstream savefile2;
		 	 savefile2.open ("save2.txt");  
			 savefile2 << __DATE__ << "\t" << __TIME__ << endl
		  	 << "Username: " << name << endl
		 	 << "Hometown: " << hometown << endl
		  	 << "Class: " << job << endl
		  	 << "Money: " << money << endl
		  	 << "Level: " << lvl << endl
		  	 << "Experience: " << xp << endl
		   	 << "Stats: " << " ATK- " << attack << endl
			 << "\tDEF- " << defense << endl
			 << "\tMGC- " << magic << endl
			 << "\tSPD- " << speed << endl
			 << "\tINT- " << intellegence << endl;
		 }
		 else if (save == 3)
		 {
	  	     ofstream savefile3;
		 	 savefile3.open ("save3.txt");
			 savefile3 << __DATE__ << "\t" << __TIME__ << endl
		  	 << "Username: " << name << endl
		 	 << "Hometown: " << hometown << endl
		  	 << "Class: " << job << endl
		  	 << "Money: " << money << endl
		  	 << "Level: " << lvl << endl
		  	 << "Experience: " << xp << endl
		   	 << "Stats: " << " ATK- " << attack << endl
			 << "\tDEF- " << defense << endl
			 << "\tMGC- " << magic << endl
			 << "\tSPD- " << speed << endl
			 << "\tINT- " << intellegence << endl;
		 }
		 
		 ofstream autosave;
		 autosave.open ("autosave.txt");
		 autosave << __DATE__ << "\t" << __TIME__ << endl
	  	 << "Username: " << name << endl
	 	 << "Hometown: " << hometown << endl
	  	 << "Class: " << job << endl
	  	 << "Money: " << money << endl
	  	 << "Level: " << lvl << endl
	  	 << "Experience: " << xp << endl
	   	 << "Stats: " << " ATK- " << attack << endl
		 << "\tDEF- " << defense << endl
		 << "\tMGC- " << magic << endl
		 << "\tSPD- " << speed << endl
		 << "\tINT- " << intellegence << endl;
	/**************************************************************************/
    }
    else if (new_old == 2)
    {
	 	 load:
	 	 system ("cls");
	 	 cout << "Which save file would you like to load?" << endl;
	 	 cin >> save;
	 	 if (save == 1)
	 	 {
		 	 int yes_or_no = 0;
		 	 cout << "Load Save File 1? (1=yes, 2=no, anything else goes back to menu)" << endl;
		 	 cin >> yes_or_no;
		 	 if (yes_or_no == 1)
		 	 {
		   	  	  ifstream savefile1;
	    		  savefile1.open ("Save1.cpp", ios::in);
     			  getline(cin, name);
				  goto lobby;
	         }
	         else if (yes_or_no == 2)
	         {
	  		  	  cout << "O.K., then." << endl;
	  		  	  goto load;
		     }
		     else
		     {
			  	 system ("cls");
			  	 goto title;
			 }
		 }
		 if (save == 1)
	 	 {
		 	 int yes_or_no = 0;
		 	 cout << "Load Save File 2? (1=yes, 2=no, anything else goes back to menu)" << endl;
		 	 cin >> yes_or_no;
		 	 if (yes_or_no == 1)
		 	 {
				  	ifstream savefile2; ("Save2.cpp");
				  	while ( savefile2.good() )
				    {
				      getline(cin, name);
				    }
	
				goto lobby;
	         }
	         else if (yes_or_no == 2)
	         {
	  		  	  cout << "O.K., then." << endl;
	  		  	  goto load;
		     }
		     else
		     {
			  	 system ("cls");
			  	 goto title;
			 }
		 }
		 if (save == 3)
	 	 {
		 	 int yes_or_no = 0;
		 	 cout << "Load Save File 3? (1=yes, 2=no, anything else goes back to menu)" << endl;
		 	 cin >> yes_or_no;
		 	 if (yes_or_no == 1)
		 	 {
				  	ifstream savefile3; ("Save3.cpp");
				  	while ( savefile3.good() )
				    {
				      getline(cin, name);
				    }
	
				goto lobby;
	         }
	         else if (yes_or_no == 2)
	         {
	  		  	  cout << "O.K., then." << endl;
	  		  	  goto load;
		     }
		     else
		     {
			  	 system ("cls");
			  	 goto title;
			 }
		 }
    }
	lobby: 
	cout << "Hello, " << name << ", what would you like to do?\n\n" << endl;
	
	cout << " ============================== " << endl;
	cout << "|******************************|" << endl;
	cout << "|****(1) Explore           ****|" << endl;
	cout << "|******************************|" << endl;
	cout << " ============================== \n\n" << endl;
	
	cout << " ============================== " << endl;
	cout << "|******************************|" << endl;
	cout << "|****(2) Armory            ****|" << endl;
	cout << "|******************************|" << endl;
	cout << " ============================== \n\n" << endl;
	
	cout << " ============================== " << endl;
	cout << "|******************************|" << endl;
	cout << "|****(3) Quit              ****|" << endl;
	cout << "|******************************|" << endl;
	cout << " ============================== \n\n" << endl;
	
	int choice = 0;
	cin >> choice;
	if (choice == 1)
	{
	   	  battle (xp, attack, defense, magic, speed, intellegence, hp, max_hp, mp, potion, mnst_attack, mnst_defense, mnst_speed, mnst_hp, mnst_max_hp);
    }
    else if (choice == 2)
    {
 	 	 armory (money);
    }
    else if (choice == 3)
    {
	 	 goto end;
    }
    goto lobby;
    end:
	system ("pause"); 
 	return 0;
}
}

at the function at Line 142 , the bracket after return 0; ends just the while loop resulting in main and other functions inside the function at said line

Edited 4 Years Ago by zeroliken: n/a

Comments
This helped me a LOT! I missed that one when searching through.

Thank you guys sooo much! I added that bracket thing and deleted the semi-colons and it works now! :icon_biggrin: I am so happy! Thank you so much!!!:*

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