0

I am running into (pretty serious) valgrind issues as I run my application. As far as I can tell, my BST has some memory loss, to put it rather clinically. I've tried to create the right destructor on my BST<T> class, which contains BSTNode<T> nodes (both are shown below in my BST.h file). However, it still seems as though there are some major memory leaks.

To accompany this plea for another pair of eyes, I also wonder what the correct syntax is for freeing up the memory for something like:

`Foo * myFoo = new Foo();`

can I simply call:

`delete myFoo;`

in order to free up the heap memory created when

`new Foo();`

was called?

Thank you all in advance.

```
#ifndef CS240_BST_H
#define CS240_BST_H
#include <string>
#include <ostream>
#include <iostream>
#include "UnitTest.h"
#include "LinkedList.h"
template <typename T> class BSTNode;
template <class T> class BST;
using namespace std;
//! BSTNode implements a binary search tree node
template <typename T> class BSTNode
{
friend class BST<T>; //!< BST can access private members of BSTNode
public:
//! Constructor
BSTNode(T * v) : value(v), left(NULL), right(NULL)
{
}
//!Destructor
~BSTNode()
{
delete value;
delete left;
delete right;
}
//! Read-only public methods for use by clients of the BST class
T * GetValue() const
{
return value;
}
BSTNode<T> * GetLeft() const
{
return left;
}
BSTNode<T> * GetRight() const
{
return right;
}
//! Assignment operator
BSTNode<T> & operator=(const BSTNode<T> & other)
{
if(this != &other)
{
value=other.value;
left=other.left;
right=other.right;
}
return *this;
}
private:
T * value; //!< value stored in the node
BSTNode<T> * left; //!< pointer to the node's left child
BSTNode<T> * right; //!< pointer to the node's right child
};
//! BST implements a binary search tree
template <typename T> class BST
{
public:
//! No-arg constructor. Initializes an empty BST
BST():root(NULL), size(0)
{
}
//! Destructor
~BST()
{
Clear();
}
//! Assignment operator. Makes a complete copy of its argument
//! @return Reference to oneself
BST<T> & operator =(const BST<T> & other)
{
if(this != &other)
{
Clear();
root = CopyRecursive(other.root);
size = other.size;
}
return *this;
}
//! @return a pointer to the root node of the tree, or NULL if the tree is empty.
//! @note This is useful for BST clients that need to traverse the tree.)
BSTNode<T> * GetRoot()const
{
if(size == 0)
return NULL;
return root;
}
//! @return true if the BST is empty, or false if the BST is not empty
bool IsEmpty() const
{
if(size == 0)
return true;
return false;
}
//! Removes all values from the BST
void Clear()
{
delete root;
root = NULL;
size = 0;
}
//! @return the number of values in the BST
int GetSize() const
{
if(size >= 0)
return size;
else
return -1;
}
//! Inserts value v into the BST
//!
//! @param v The new value being inserted
//!
//! @return a pointer to the newly inserted node, or NULL if v was already
//! in the tree (i.e., NULL is used to indicate a duplicate insertion)
BSTNode<T> * Insert(T & v)
{
if(size == 0)
{
size++;
return root = new BSTNode<T>(&v);
}
else
return InsertRecursive(v, root);
}
//! Searches the tree for value v
//!
//! @param v The new value being searched for
//!
//! @return a pointer to the node containing v, or NULL if v is not in the tree
BSTNode<T> * Find(T & v)
{
if(size == 0)
return NULL;
else
return FindRecursive(v, root);
}
BSTNode<T> * FindRecursive(T & valueToFind, BSTNode<T> * node_to_check)
{
if(valueToFind < *node_to_check->GetValue())
{
if(node_to_check->left == NULL)
return NULL;
return FindRecursive(valueToFind, node_to_check->left);
}
else if(valueToFind > *node_to_check->GetValue())
{
if(node_to_check->right == NULL)
return NULL;
return FindRecursive(valueToFind, node_to_check->right);
}
else if(valueToFind == *node_to_check->GetValue())
return node_to_check;
}
LinkedList<T> * GetList()
{
LinkedList<T> * valueList = new LinkedList<T>();
if(root != NULL)
GetRecursive(valueList, root);
else
return NULL;
return valueList;
}
void GetRecursive(LinkedList<T> * _valueList, BSTNode<T> * node)
{
if(node->left != NULL)
GetRecursive(_valueList, node->left);
if(node->right != NULL)
GetRecursive(_valueList, node->right);
_valueList->Insert(*node->GetValue(), NULL);
}
static bool Test(ostream & os)
{
bool success = true;
cout << "---------TESTING BST------------" << endl;
BST<string> test_bst;
TEST(test_bst.GetSize() == 0);
string test1 = "hello";
test_bst.Insert(test1);
string test2 = "goodbye";
test_bst.Insert(test2);
string test3 = "testing";
test_bst.Insert(test3);
string test4 = "question";
test_bst.Insert(test4);
string test5 = "fourth";
test_bst.Insert(test5);
string test6 = "next";
test_bst.Insert(test6);
TEST(test_bst.Find(test1));
TEST(test_bst.Find(test2));
TEST(test_bst.Find(test3));
TEST(test_bst.Find(test4));
TEST(test_bst.Find(test5));
TEST(test_bst.Find(test6));
//Test size after addition of 6 distinct elements
TEST(test_bst.GetSize() == 6);
//Add a duplicate value
string test7 = "next";
test_bst.Insert(test7);
//Size should still be 6.
TEST(test_bst.GetSize() == 6);
LinkedList<string> * ll = test_bst.GetList();
cout << "linked list size is " << ll->GetSize() << endl;
cout << "first element is " << ll->Get(0) << endl;
return success;
}
private:
BSTNode<T> * root;
int size;
//NEED TO FIX THIS TO WORK.
BSTNode<T> * InsertRecursive(T & valToInsert, BSTNode<T> * n)
{
/*
If the sent value is less than the current node's left value,
keep traversing. If left node does not exist, add it to the tree
*/
if(valToInsert < *n->value)
{
//If there is no value to the left, then make a new node a slap it there.
if(n->left == NULL)
{
n->left = new BSTNode<T>(&valToInsert);
size++;
return n->left;
}
//If there IS a node to the left, take that node and keep going down the path.
return InsertRecursive(valToInsert, n->left);
}
else if(valToInsert > *n->value)
{
if(n->right==NULL)
{
n->right = new BSTNode<T>(&valToInsert);
size++;
return n->right;
}
return InsertRecursive(valToInsert, n->right);
}
//Couldn't add the specified value because it was already in the tree.
else
return NULL;
}
BSTNode<T> * CopyRecursive(BSTNode<T> * node_to_recurse)
{
if(node_to_recurse != NULL)
{
BSTNode<T> * temp = new BSTNode<T>(node_to_recurse->GetValue());
temp->left = CopyRecursive(node_to_recurse->GetLeft());
temp->right = CopyRecursive(node_to_recurse->GetRight());
return temp;
}
else
{
return NULL;
}
}
};
#endif /* CS240_BST_H_ */
```