OblibSystems 12 Junior Poster in Training

I am working on creating a basic battleships game in .NET, I have got all the functionality working however i have never used .NET for any networking applications.

All i need to do is send a co-ordinate to the other player when they click on a given square.

the co-ordinates look the same as a regular coordinate --> e.g. (2,3)

I also need the other application to recieve this (2,3).

I have tried using TCP but can't quite get my head round it as it keeps flagging up errors.

If anyone could help me that would be great. I would prefer for the solution to be very simplistic as i do not need multiple clients etc.

Thank you

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