I'm attempting to bind a function, then store it in a map. Later I want to call that function with parameters that I don't yet have when I bind it.
So this is the code
boost::bind(&State::setBufferSourcePlaying, &::top->dsp->getState(), 0, 1 )
Currently I'm not binding any "dynamic" data, ie
1 passed to
setBufferSourcePlaying aren't changing. And that's the functionality I'm after...
Any Boost guys there know how to do this?
Thanks for reading, -Harry