0

Hi again,

before a year ago when we were doing the graphics class at college my professor said that the coordinate system is reversed in programming that means that the Y axe is positive when facing down and the X axe is negative when facing right , however when using the graphics class in c #, the X axe is not negative on the right side instead it is POSITIVE! i said to myself that i will learn this basics but somehow i can t find Anything on google about this and when doing some project i nearly always end up using some false coordinates and the main reason is because i am stil not sure how this coordinate system works in programming and by the way Why is it Reversed in programming ??

3
Contributors
4
Replies
29
Views
3 Years
Discussion Span
Last Post by lolafuertes
0

Pixels on the screen are counted from the top left(0,0) of the screen. This is the way video works I guess.
So X goes from 0 to the horizontal screen(right) resolution(positive direction)
Y goes from 0 to the vertical screen(bottom) resolution(negative direction)

0

finally, tnx, can you please suggest a site where i can look more on this , or anybody else?

1

Just my cent.

Additional to the excelent info from ddanbe, here after a couple of links:
Windows forms coordinates on MSDN (here)
Coordinates systems on Wikipedia (here)

Only to say that the values to define a drawing point in a screen are always in positive values referred to the top-most/left-most corner of the screen. As X axis increases, the point is moved to the right and as Y increases, the point is moved down.

Hope this helps

Edited by lolafuertes

This question has already been answered. Start a new discussion instead.
Have something to contribute to this discussion? Please be thoughtful, detailed and courteous, and be sure to adhere to our posting rules.