the prototype function is:
BOOL WINAPI WriteConsoleOutputAttribute( _In_ HANDLE hConsoleOutput, _In_ const WORD *lpAttribute, _In_ DWORD nLength, _In_ COORD dwWriteCoord, _Out_ LPDWORD lpNumberOfAttrsWritten );
i'm trying use it for the 1st time... what means:
A pointer to a variable that receives the number of attributes actually written to the console screen buffer."
i'm trying use it but i don't understand what means:(
where i put the text?
can anyone explain to me?