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So, I'm writing a smallish adventure game in Python, which operates by means of commands being typed into a tkinter textbox, hitting enter or pressing a button to submit said commands, then there being a readout box that gives the results of whatever the action was.

Now, what I'd like to do is bind some autocommands to the numpad - particularly for navigation, so hitting the 8 feeds "NORTH" into the engine and so on.

This has mostly been successful, except for the bindings, which I can't get working; I can bind to other keys, just not the ones I want.

  • with numpad on, the keys act the same as the standard number keys, type into the textbox, and ignore any bindings I place thereon. doesn't seem to bind anywhere, and <8> binds to both the numpad 8 and the standard 8 - in both cases they still type, which is suboptimal
  • with numpad off it works a bit better, but I'd like to avoid duplicating to the other keys which is what seems to happen (so for example I can only seem to get the 8 to work by binding as , which also binds the standard up arrow - I get errors if I try and use KP_Up). I also can't for the life of me work out how to bind to the middle key (5).

Is there any way I can just bind the numpad keys? The documentation I've found all advises this use of KP but that just doesn't seem to be working. NB that I'm using windows.

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Last Post by woooee
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    This code from Vegaseat tells you which key is pressed. You can use a similar function that tests for cetain keys and responds accordingly. I think the general binding is widget.bind("<1>", call_back) (for the number 1). try: import Tkinter as tk ## Python 2.x except ImportError: import tkinter as tk … Read More

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Did you check this code which apparently implements playing with the arrow keys and the numpad to move the cursor in a text widget ? It could be a starting point. tkinter.unpythonic.net is a good site :)

The 5 is KP_Begin.

Edited by Gribouillis

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That's sort of what I'm saying - I tried KP_Begin and the other KP_(something) key binds (which are what that code uses as well, though I can't get the code to run right now) and they don't seem to work :/

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This code from Vegaseat tells you which key is pressed. You can use a similar function that tests for cetain keys and responds accordingly. I think the general binding is

widget.bind("<1>", call_back) (for the number 1).

try:
    import Tkinter as tk     ## Python 2.x
except ImportError:
    import tkinter as tk     ## Python 3.x

def key_in(event):
    ##shows key or tk code for the key
    if event.keysym == 'Escape':
        root.quit()
    if event.char == event.keysym:
        # normal number and letter characters
        label_str.set('Normal Key ' + event.char)
    elif len(event.char) == 1:
        # charcters like []/.,><#$ also Return and ctrl/key
        label_str.set('Punctuation Key %r (%r)' % (event.keysym, event.char) )
    else:
        # everything else
        # F1 to F12, shift keys, caps lock, Home, End, Delete, Arrows ...
        label_str.set('Special Key %r' % (event.keysym))

root = tk.Tk()
label_str=tk.StringVar()
label_str.set(" ")
tk.Label(root,textvariable=label_str, fg="blue").grid()
tk.Label(root, text="Press a key (Escape key to exit):" ).grid(row=1)

ent=tk.Entry(root)
##ent.grid(row=0, column=1)   ##Not packed so will take any entry
ent.bind_all('<Key>', key_in)
ent.focus_set()

root.mainloop()

Edited by woooee

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