Hi,

I would like your enlightened advice on this matter:
For my next application I have to setup an interface in 3D.
The interface will be an office with a desktop and some usual items like pens, papers, telephone, lamp, etc...
There won't be complex animation, just slight rotation around the desktop BUT...the scene has to be rendered in a very realistic way, offering a 'global illumination' (like?) quality display! (realistic light effects and shadows)

How should I realize this? Will I have to use a 3D game engine? If so, which one would you advice me to use?

My question is not on the content of the scene (a 3D graphic artist will manage this) but on how to achieve a realtime high quality render of the scene!

Thank you very much!

There exists a book called
MATHEMATICAL TOOLS IN COMPUTER GRAPHICS WITH C# IMPLEMENTATIONS
Alexandre Hardy & Willi-Hans Steeb (Univ. of Johannesburg, South Africa)

It might help you out.