Okay, Iv'e finished learning C++. What can I do with it? Specifically, I want to do some graphics stuff, anything beyond iostream and fstream. What comes after C++? I know it does more than this. If I could just have a function to set a pixel, I could make my own functions for lines and circles and even 3d and whatever else. I've heard of OpenGL and Direct3D, and I know they're API's. What exactly is an API? What does it do, how is it different from other things? Does it just let you access hardware abilities? For now, I just want the simplest, most basic, easy-to-use method for outputting a pixel. I've heard of GUI programming, what is it (beyond what it stands for :rolleyes: ) ? And if I were to learn an API or different, complicated graphics thingy, what's the difference between them? I know D3D is for Windows and OpenGL is portable and entirely high-level, i've read some articles and stuff trying to find something fun to do with C++, but nothing is very specific. Any information would be helpful, I would like to know every practical option available. I use Windows XP and Dev-C++.
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Jump to Post>>Okay, Iv'e finished learning C++.
:cheesy: :cheesy: :cheesy: :cheesy: :cheesy: :cheesy: you will NEVER be finished learning c++. That is a life-long task.
Jump to PostOkay, I've finished learning C++.
HAHAHA:lol:
What can I do with it? Specifically, I want to do some graphics stuff, anything beyond iostream and fstream. What comes after C++? I know it does more than this.
Come up with a project. Once you know what you want to write, either …
Jump to PostI dont know how good the book is...I'm sure you can read reviews on Amazon.com but maybe this is a good start?
Beginning Game Programming
Price: $23.09Book description from publisher's homepage:
If you are hooked on video games and have a basic …
Jump to PostHidden in the DaniWeb C++ code snippets is an example of using WinAPI SetPixel() that allows you to put a pixel at the specified x,y coordinates, and also uses the color you give it. The example shows a sine wave, but as long as your mathematics holds out, you can …
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