Ok, so I'm gonna work on a program, and I want to enable a gui for it.

I have a few questions though...

Question: Are there any out there that wont need a class structure? (I;ve never gotten them, and I'm working on them right now...)

Question: How about easily updated and most versitile?

Question: In your opinion, which is best?

I think visual studio, is insanely easy to create a good looking gui.

Of course you'll need the dotnet framework, but that's not a problem if you don't have it. You just download it. And learning oop is a piece of cake ain't it.

Java as well, with a GUI builder would also be quick and easy. As long as you have a good idea regarding back end programming you shouldn't have a problem.

For python try this:
http://wxglade.sourceforge.net/

Respect, from one blender fan to another.

I have started to program with windows concepts. It is different then console and that is were the learning curve sets in. Once you realize how to approach a GUI with its frames, windows, dialog boxes, buttons, labels and so on, you will enjoy it. I use Tkinter right now, it is part of the Python installation, and seems to be the easiest GUI toolkit to learn with.

Hi there danizzil14, I am giving you two examples of a simple Tkinter 'Hello World' code. The first one is without the use of class:

# Tkinter programming without a class

from Tkinter import *

def say_hi():
    # function for hi_button action
    # show new text on the label
    hi_label.config(text="Hi there, everyone!")


# create the basic window
root = Tk()

frame = Frame(root)
frame.pack()
# specify button action with command=function
# foreground/fg is red to color text
q_button = Button(frame, text=" QUIT ", fg="red", command=root.destroy)
q_button.pack(side=LEFT)

hi_button = Button(frame, text=" Hello ", command=say_hi)
hi_button.pack(side=LEFT)
# width of label is in characters
hi_label = Label(frame, text=" Hello, world! ", bg='yellow', width=20)
hi_label.pack(side=LEFT)

# start the event loop to respond to mouse clicks etc.
root.mainloop()

Here is the same program using a class structure:

# Tkinter programming using a class

from Tkinter import *

class App(object):
    """create a frame/window with 2 buttons and a label"""
    def __init__(self, master):
        frame = Frame(master)
        frame.pack()
        # specify button action with command=function
        # foreground/fg is red to color text
        self.q_button = Button(frame, text=" QUIT ", fg="red", command=root.destroy)
        self.q_button.pack(side=LEFT)

        self.hi_button = Button(frame, text=" Hello ", command=self.say_hi)
        self.hi_button.pack(side=LEFT)
        # width of label is in characters
        self.hi_label = Label(frame, text=" Hello, world! ", bg='yellow', width=20)
        self.hi_label.pack(side=LEFT)

    def say_hi(self):
        # function for hi_button action
        # show new text on the label
        self.hi_label.config(text="Hi there, everyone!")

# create the basic window
root = Tk()
# instantiate the App class
app = App(root)
# start the event loop to respond to mouse clicks etc.
root.mainloop()
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