Can someone please take a look at this for me. I have to create a program that models a simple card game. I have to shuffle the card and deal 1 card at a time and display the card that I have dealt. Not sure how to do this. The code I have is returning 00. I also have to declair a winner. I guess I need to do a nested for loop to check against suit and face of card right.(havent tried it yet). Looking for suggestions or directions in the correct place.
Thanks.

Attachments
/**
 * Write a description of class Card here.
 * 
 * @author () 
 * @version (test)
 */
public class Card
{
    // instance variables - replace the example below with your own
    public static final int SPADE = 0;
    public static final int HEART = 1;
    public static final int DIAMOND = 2;
    public static final int CLUB = 3;
    public static int suit;//should be private
    public static int face;// should be private cards number 2-10 Ace = 1, jack = 11, queen = 12, king = 13
    
    /**
     * Constructor for objects of class Card
     */
    public Card(int f, int s)
    {
        // initialise instance variables
        face = f;
        suit =  SPADE;
    }
    //No Arg Constructor
    public Card()
    {
        // initialise instance variables
        face = 1;
        suit =  0;
    }
    /**
     * Allows changes to suit and value
     * 
     * @param  newS Suit and param newV new value
     * @return   return suit and value
     */
    public int getSuit()
    {
        // put your code here
        return suit;
    }
    public int getFace()
    {
        // put your code here
        return face;
    }
    public void setSuit(int newS)
    {
        
        suit = newS;
    }
    public void setFace(int newF)
    {
       face = newF;
    }
     /**
     * toString method
     * 
     */
    public String toString()
    {
       String suitAsString = "Spade";
       if (suit == HEART)
            suitAsString = "Heart";
            else if (suit == DIAMOND)
                suitAsString = "Diamond";
                else if (suit == CLUB)
                    suitAsString ="Club";
                return ("Card " + face + suit);
    }
     /**
     * Checks to see if cards are equasl
     * cards are equal when face and suit are the same.
     */
  // public boolean equals(Card yourCard)
   //{
    //   if your 
    //   return 
    //}
    
}
import java.util.*;
/**
 * Write a description of class Deck here.
 * 
 * @author () 
 * @version (test)
 */
public class Deck
{
    private Card[] myDeck;//mabe 51 since counting starts at 0
    private int dealt;//card that is dealt
    // private int numOfFace;
  //  private int numOfSuits;
    /**
     * Constructor for objects of class Card
     */
    public Deck(int size)
    {
        // initialise instance variables
        myDeck = new Card[size];
     //   numOfFace = 13;
     //   numOfSuits = 4;
        
       // numOfCards = 0;
      
       
    }
    //No Arg Constructor
    public Deck()
    {
        // initialise instance variablesCard[] myDeck = new Card[52];
       myDeck = new Card[52];
        int numCard =0;
      for (int suit = 0; suit <=3; suit++){
            for (int face = 1; face <=12; face++){
                myDeck[numCard] = new Card(face, suit);
                numCard++;
            }
        }
            dealt = 0;
      
     
        }
        
    /**
     * Methods to Deal, Shuffle and Equals method to determine if two decks 
     * are equal
     */
   
  public Card deal(){
    if(dealt == 52)
        shuffle();
        dealt++;
        return myDeck[dealt -1];
  
    }

   public  void shuffle()
   {
     
      Collections.shuffle(Arrays.asList(myDeck));

   }
  /** public boolean equals(Deck yourDeck)
    {
        return (suit = yourDeck.getSuit() && face= yourDeck.getFace());
    }
    */
}
import javax.swing.*;
import java.util.*;
/**
 * Write a description of class Driver here.
 * 
 * @author () 
 * @version (test)
 */
public class Driver
{
    //Variables for Driver class
    private static Deck inDeck;
    /**
     * The main method of the program. This program 
     */
    public static void main(String[]arg)
    { 
        inDeck = new Deck(52);
       
     
 
        
        
        JOptionPane.showMessageDialog(null, "Lets Play Some Cards", "Card Game", JOptionPane.PLAIN_MESSAGE);
        //instantiate the deck of cards
        playCards();
        //if statement that calls a task on the choice
        System.exit(0);   
       }
       private static void playCards()
       {
        Object[] choices = {"Shuffle", "Deal 1st", "Deal 2nd","Quit"};
        Object selected = JOptionPane.showInputDialog(null, "Please Select Shuffle to Start Game, Then Deal 1st and 2nd Cards", 
        "Lets Play",JOptionPane.QUESTION_MESSAGE, null, choices, choices[0]);
            if 
            (choices[0].equals((String) selected)){
            inDeck.shuffle();
            playCards();}
            else if 
            (choices[1].equals((String) selected))
            {
            inDeck.deal();
            int card = Card.suit + Card.face;
            JOptionPane.showMessageDialog(null, "Your Card: " + Card.face + Card.suit, "Card Game", JOptionPane.PLAIN_MESSAGE);
            playCards();
         
        }
            else if
            (choices[2].equals((String) selected)){
            inDeck.deal();
            JOptionPane.showMessageDialog(null, "Your Card: " + Card.face + Card.suit, "Card Game", JOptionPane.PLAIN_MESSAGE);}
          //  winner();
            else if
            (choices[3].equals((String) selected))
            System.exit(0);
    }
       
          // private void winner()
         //  {}
               
}

I did few small changes to your files

CARDS change in card constructor

public Card(int f, int s)
{
    // initialise instance variables
    face = f;
    suit = s;        //you had suit = SPADE
}

DECK change your constructor public Deck() (with 2 for loops) to a method to initialize cards, I call it public void setCards()

DRIVER use the new method setCards() before you suffle cards

if (choices[0].equals((String) selected))
{
            inDeck.setCards();
            inDeck.shuffle();
            System.out.println("card mixed");
            playCards();}

I would create random function to get my set of cards and check if these cards hasn't been dealt. So dealt cards should be store somewhere :?:

I'm now able to see the card. But it will not display different cards. I keep getting 12 3

Not sure what you mean by creating a random fucntion. I moved the intialization of dealt to the deal method. Is it because I needs some kind of equals function?

I think I poineted you in wrong direction, you don't need random function that is useful dice games. Sorry my mistake. ;)
But you may want to create another array of type card to store data about cards which been used and should not be dealth again

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