Making a "hello" world program in VC++ 6.0 is cool, as I got a very happy feeling when i completed it... but reading alot of books to learn "a round about" way in something isn't me. I'm objective oriented.
What materials should I, could I, get my hands onto learn how to make the "basics" of a peice of software i want to design;
- Use TCP/UDP to broadcast the same data to all clients.
- Server initially sends IDs and other basic information describing IDs when client(s) connect (multiple IDs will be used)
- Server calculates X,Y,Z coordinates for IDs by given shape, central point of shape, size, tilt, and volocity and streams moving coordinates to client(s)
- Client recives ID package which holds basic infromation then reads the stream
- Using the initial package loads "3ds" files, that are already on drive, on to a "basic" opengl/d3d 3d plane and places each object where the stream tells it to be.
- Each ID may load diffrent 3Ds file.
For those of you who know what this is. Tehehehe, your smart.
It's a basic bot server, curently for entertainment purposes;
I wish to get ahold of knowladge that will direcly aid me in learning how to do this and learn how to do it better; putting 3d art aside, I got that colored...