I am creating a c++ class which randomly puts a number of particles on a lattice and then lets those particles jump on the lattice in a random fashion. I have managed to implement this, but using the random number generators rand(), which I understand is not a very good idea.. Now I want to rewrite my code using Ran in the numerical recipes package for c++ in order to get random numbers in the range 0 to 1. My problem is that I want to use the random number generator "globally" in all member functions in the class (for instance, in one member function, setInit(), which initially puts the particles on the lattice and in one member function, Jump(), which I use repeatedly and which obtains the random jumps of the particles). Also, I would be preferable (but not necessary) if it would be possible to first define a Ran object, and AFTERWARDS seed this object [like one does with rand() and srand()], but as I understand it one must seed the Ran object at the same instant it is defined? When I define a random number generator as below in a main program it works fine:

```
main() {
double r;
int seed;
seed=(int) (time(NULL));
cout<<"random seed="<<seed<<endl;
Ran NRrand(seed);
for (int i=1; i<=10; i++) {
r=NRrand.doub();
cout<<r<<endl;
}
}
```

but I have NO idea how define it in my class - I call repeatedly the function Jump() and I cannot therefore define a NRrand (see code above) in the function Jump(), because then a new NRrand would be initiated each time I call that function (and therefore give the same random number). Anyone has an idea how to solve this problem???? Thanks!