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Big bucks, no whammies, and STARCRAFT II! At least that’s Activision Blizzard CEO’s Bobby Kotick’s take. According to a recent [I]Wall Street Journal[/I] interview with Kotick, Activision Blizzard has exceeded an already belt-busting budget of $100 million on their soon-to-be industry-leading cash cow. Released in March of 1998, the science fiction real-time strategy (RTS) game StarCraft would go on to take the world by storm, changing the landscape of all things to come out of the RTS genre and forever leaving a dent in Korean productivity. It would later move on to take Game of the Year accolades from many …

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