Today, a very surprising announcement was made by Blizzard Entertainment. Starcraft II, which is the sequel to the very popular 'Starcraft' series, has been announced. This game has been a rumor in a lot of people's minds for a very long time. The original game was developed 9 years ago, and was one of the largest Real Time Strategy (RTS) games around for a long time. In fact, there are still thousands of players on battle.net playing Starcraft right now. Today in Korea after the announcement of Starcraft II, they performed a demo of the game, and many of the new features that it entails. The game is still constructed of the same 3 races that made the original Starcraft a hit, however, the new game contains many new units, as the races have 'evolved' since the last time they were seen.

The Protoss are still very power creates of technology, with their ultimate weapon being a 'Mothership', which can initiate a time distortion field, to prevent weapons from hitting it. This Mothership can also create a black hole, anywhere on the map, as long as it has enough energy. Because this unit is so powerful, they have limited the creation of it, and only one can be on the map at any given time. The Protoss also have a few other new units, which specialize in killing each type of enemy. From flying creatures, to ground units.

The Terran have also come back with new and improved units, nothing as strong as a Mothership, but they always had the upper hand in the original game if they were given enough time to make their nuclear weapons. The Terran are still the middle race in terms of both armor and numbers. They can produce larger armies than the Protoss, but each unit is stronger than those of the Zerg.

The Zerg have been evolving too, they can now transform to new and exciting creatures, and produce in rapid numbers. The Zerg forces are a popular choice by many characters due to the minimal amount of resources required to create each unit, and the extremely fast production.

Not only have each of the races been enhanced, but the game overall has taken measures to be one of the most advanced RTS games on the market. They are implementing new technology into the game, which will actually simulate real life laws of nature. If your air craft crashes and hits a ramp, you can actually watch the debris fall down from above, and roll down the ramp. The graphics are really good as well, another game released recently called supreme commander set a new standard in the RTS field, and Starcraft II is meeting and exceeding this standard just like it's predecessor.

Needless to say, I predict this will be one of the best selling games of the year when it is released, and am very excited about this new sequel.

Dani AI

Generated

Good find, — quick factual update and a few useful follow-ups for people stumbling on this thread later. Blizzard officially revealed StarCraft II at the Blizzard Worldwide Invitational in Seoul on May 19, 2007; what followed was a long development period and an eventual decision to ship the story across three releases (Wings of Liberty, Heart of the Swarm, Legacy of the Void). (en.wikipedia.org)

For those cheering a particular race (looking at you, ), the single‑player campaigns were split so each major chapter focuses on a race — Terran, Zerg, and Protoss respectively — with Legacy of the Void serving as the Protoss chapter. Early speculation about an entirely new race didn’t materialize; Blizzard expanded units and abilities instead of adding a fourth faction. That explains some of the “new stuff” excitement you’ve seen in trailers. (en.wikipedia.org)

A big long‑term win for StarCraft II was its toolset and competitive scene. The game shipped with a powerful map editor (the Galaxy Editor) and an “Arcade” for custom games, which along with replays/spectator tools helped spawn persistent mods and community modes. At the same time SC2 became a staple of pro esports — Korea’s GSL and Blizzard’s World Championship Series were central pillars of the competitive calendar. If you’re interested in the community side (custom maps, mods, tournaments), those are the places to look. (liquipedia.net)

Practical takeaway for readers landing here years later: the base game was made free‑to‑play (so new players can try Wings of Liberty, ranked ladder, co‑op, and Arcade without buying in), and the later campaigns/mission packs remain available for purchase — so it’s easy to jump in and test whether the updated engine and community content appeal to you. For mod authors and mapmakers, the Galaxy Editor is still the primary tool; check official SC2 community pages for the latest publishing rules and uploader status. (blizzard.gamespress.com)

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Woohoo! Go Toss!

enjoyed reading this ,thanks

Everyone is excited with it. I enjoyed watching those trailers..with newly added race to game it gives more excitment.

GG

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