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NOTE: The games GUI is not fully implemented, so changing it's image and difficulty is done manually in the Button.Click Event NOTE: Whether you download the VS2013 source file or copy and paste the code, you need to download, and extract the two image files to the project's "Bin\Debug" directory. If you copy and paste the source ensure your form has the following controls: Button (Button1) PictureBox (Name:pbGameBoard, Width:792, Height:792) # THE GAME # This is a fun example using graphics. It is a representation of the classic tile slide game, where you slide the tiles around to make the …

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Hi.....Is it possible to place live tiles or animated tiles in c# windows forms? if not what is the best way to display message when i move cursor over the button....to display message using tooltip or something like that which would be atrractive to see that message display....?? any ideas plss!!!!

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hi ... am trying to use tiles-def.xlm in JSF I have configured face-config.xml and web.xml face-config.xml <application> <view-handler>org.apache.myfaces.tomahawk.application.jsp.JspTilesViewHandlerImpl</view-handler> </application> web.xml <context-param> <param-name>tiles-definitions</param-name> <param-value>/WEB-INF/tiles-def.xml</param-value> </context-param> am getting error Cannot find fully qualified class: org.apache.myfaces.tomahawk.application.jsp.JspTilesViewHandlerImpl in face-config.xml please help me to find solution.

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Display tag with strust2, tiles, export option to pdf, excel is not working in WAS7.Working perfectly in Jboss6.Below is error trace.

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Hi, I am trying to make 8-tiles problem in prolog but my code is not running . To be more specific when I type an action then I take false. So the new state is not printed. [CODE] move([0, Y, Z], [Y, 0, Z], right). move([X, 0, Z], [0, X, Z], left). move([X, 0, Z], [X, Z, 0], right). move([X, Y, 0], [X, 0, Y], left). arc_horiz([X, Y, Z], [X1, Y, Z], Direction) :- move(X, X1, Direction). arc_horiz([X, Y, Z], [X, Y1, Z], Direction) :- move(Y, Y1, Direction). arc_horiz([X, Y, Z], [X, Y, Z1], Direction) :- move(Z, Z1, Direction). switch([[X1, …

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[ICODE]#include <iostream> using namespace std; void GetRoomTiles(int WidthFeet, int WidthInches, int &TotalWidth, int LengthFeet, int LengthInches, int &TotalLength, int TileSize, int &RoomTiles); void GetTotalTiles(int RoomTiles, int &TotalTiles); void GetNumberOfBoxes(int TotalTiles, int TileBoxes, int &ExtraTiles, int &NumberOfBoxes); int main() { int NumberOfRooms; int TileSize; int WidthFeet, WidthInches, TotalWidth; int LengthFeet, LengthInches, TotalLength; int RoomTiles, TotalTiles; int NumberOfBoxes = 0; int TilesBoxes = 20; int ExtraTiles = 0; ExtraTiles++; cout << "Enter the number of rooms needed for tiles:"; cin >> NumberOfRooms; if (NumberOfRooms <= 0) cout << "Please re-enter a positive value greater than 0." << endl; TileSize = -1; cout …

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My name is Leonard Norwood Jr. If anyone knows a program that will estimate the number of boxes of tile needed for a job. A job is estimated by taking the dimensions of each room in feet and inches and converting these into a multiple of the tile size (rounding up any partial multiple) before multiplying to get the number of tiles for the room. A box should have 20 tiles, so I need to divide the total number needed by 20 and rounded up to get the number of boxes (they are square). Here is what I have so …

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the top most left (corner) is the starting point. then it will travel. the gray areas are the traveled areas. In this 2 dimensional array how will i measure the diagonality of these traveled paths?

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The End.