I know some java and a fair amount of c++.
I can get my hands on the free borland compiler at least.
I'll be happy to use something higher level if it makes the job alot simpler.
write a program that can build and display a 3 dimensional image of say, blocks.
It would be four sided and hollow like a square well.
The user can look at it and even move it around/zoom if they want to.
The program highlights briefly a sequence of bricks under the programs control, and
says an value/generates a word or sound bite that goes with it.
When the sequence is done the user attempts to identify with the mouse the blocks that have been identified by the program, via a mouse click.
The program decides how many were clicked successfully, and reports it.
The actual program would be a bit more compilicated than this, however this is the crux of it. The program is for personal use, at least at first.
So, what is a good environment for slapping something like this together to run on, say, Windows XP? logo, opengl, etc...? I'm looking for something that is quick to develop in, and free, as it is not a commercial venture, and like I said, for personal use.
I'd like to be able to read/write the file system as well to save levels etc.