Nintendo has been granted a broad stroke patent covering a “messaging service for video game systems with buddy list that displays game being played.” was originally filed way back in 2000, a whole year before the Xbox was launched, and two years before Xbox Live became a reality, it leaves the door wide open for Nintendo to consider litigation against Microsoft and any other games vendor using IM. Certainly the Microsoft position appears to be vulnerable, although it’s doubtful that Nintendo would even attempt to close down the Xbox Live service. A much more likely, and much more lucrative, scenario would be one in which Nintendo pursue a cross licensing deal which would enable it to share Microsoft patented technology such as a games communication system which performs audio compression in real-time for example. Failing that, then a settlement isn’t out of the question, of course. Or is it? As with any patent claim, if prior art can be proven then the patent can be invalidated, and the Sega Dreamcast console certainly shared much, if not all, of the chat system functionality described in the patent.

What is more interesting than the potential for legal bickering is the potential for Nintendo gaming, especially considering that the company was also awarded a patent earlier this year for voice-to-text chat conversion using speech analysis in games. Forget the fact that the IM patent refers, and even has diagrams featuring, the Nintendo 64: it’s the ridiculously named Wii (pronounced ‘wee’) that will most likely benefit from IM within its WiiConnect 24 service. Considering the speculation surrounding the inclusion of an integrated microphone with the much vaunted Wiimote control (can console puns get any worse?) it all starts to make a lot of sense.

Let’s hope that, for once, we don’t see a patent being used to stifle rather than promote innovation. Unfortunately I suspect that this is a forlorn hope, as history suggests that the patent process is increasingly used to delay the technological advances of competitors, abusing intellectual property law into the bargain, and ultimately doing the poor schmuck consumer no good at all.

Dani AI

Generated

Quick, practical checklist for anyone trying to assess the gaming‑IM patent discussion above (legal details change over time, so verify dates for your situation):

  • Read the claims first and make a claim chart: list each element of the independent claims and put your product feature or service evidence next to it. The claims—not the abstract or drawings—define what’s protected; focus on literal elements and any prosecution‑history statements that narrow meaning. How to read patents / claim guidance. (patents.google.com)

  • Search wide for prior art (patents and printed publications plus contemporaneous web pages, manuals, press coverage). Use multiple patent databases plus archives for dated screenshots; preserve time‑stamped evidence (Wayback snapshots, PDFs with metadata). Keep a short narrative for each item explaining exact relevance to a claim element. Wayback Machine overview. (en.wikipedia.org)

  • Use the available administrative routes before suing: pre‑issuance third‑party submissions for pending apps, ex‑parte reexamination, or (for post‑AIA-era situations) an IPR at the PTAB—but note IPR is limited to patents/printed publications and has strict timing rules. Map your best prior art to the legal pathway you plan to use. USPTO preissuance submissions / PTAB IPR info. (uspto.gov)

  • Practical commercial options: if litigation cost outweighs likely recovery, parties commonly negotiate licenses or cross‑licenses or design around specific claim elements. Also confirm legal status and term: patents expire (usually 20 years from filing) and damages recovery is time‑limited under U.S. law. Check the patent’s public record for current status before assuming enforceability. U.S. damages time bar (35 U.S.C. §286). (law.cornell.edu)

Notes tied to this thread: ’s cross‑licensing point is the standard commercial play; ’s reminder about older online services is exactly the kind of prior art to document and present in a claim chart before filing anything formal.

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hmm, didn't Blizzard have something along those lines in Battle.net back in 1997 for the Diablo and Starcraft series?
MSN Zone also comes to mind, launched around the same time.

I suspect that the patent lawyers (spit) will earn their keep by arguing that the Nintendo patent is sufficiently different to be valid, and that everyone else infringes sufficiently to have to pay.

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