:cheesy: :!: :lol:
Hi
I am "mahmood" and I Come from iran
I don't speak English well. (Excuse me)
Would you please guide me to open .dat files of reporter's sounds in 2006 FIFA World Cup, listen and edit them as I wish and finally save them.
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I extract that .dat files from this address of 2006 FIFA World Cup:
C:\EA SPORTS\2006 FIFA World Cup (TM)\data\audio
And in this directory I extract dat_eng.big via "big opener" program then bop (I face) of many .dat sounds format.
You can download sample of this .dat files to help me from here:




:eek: :eek: :eek: :eek: :eek: :eek:
Please help me very fast.
Synopsis of up sentence is:
How can I open this .dat files of reporter's sounds (this file is peculiar compressed) ?
You can download sample of .dat file from here:

Thank you
You are my friends
I come from iran.
Please help me fastly.

My E-mail address is:

And my website is:

I am anticipator to receive your answers.

Thank you too.
Bye.
:) :) :cheesy: :mrgreen:

Dani AI

Generated

Brief, practical workflow for those trying to open the commentator .dat sounds from an EA FIFA install (expanding on ’s post and ’s pointer that a converter is needed). The usual steps are: identify the container/codec, extract the blobs from the game’s big/archive file, convert the extracted audio to a standard WAV for editing, then convert/reinsert preserving the original codec/header. Tools that handle game archives and game codecs are the right place to start. (github.com)

Start by making a full backup of the original game files. Identify each .dat file’s real format (magic bytes or a signature) with a file-ident tool such as TrID or by viewing the first bytes in a hex viewer — that tells whether it’s raw PCM, IMA/ADPCM, Ogg/Vorbis, etc. For files packed inside EA “.big” archives, use a big-file extractor (QuickBMS or community big editors) or an EA-specific script to dump the internal .dat files first. (mark0.net)

Common conversions used by the modding community:

  • If a commentary toolkit (Commentary Master / its command-line SX tool) is available, it can convert the game .dat <-> .wav (example CLI seen in community guides).
  • If the data is a known game codec, vgmstream (plugin or CLI) plays/decodes many EA/ADPCM variants.
  • When the data is raw PCM/ADPCM without a container, ffmpeg can wrap/convert it to WAV once the sample rate and channel count are known (example: ffmpeg -f s16le -ar 44100 -ac 2 -i input.dat out.wav). (soccergaming.com)

After editing (Audacity or any DAW) keep sample rate, channels and codec requirements identical; re-encode with the same tool used for decoding or with the game's expected encoder, then reinsert into the archive (Big editors or QuickBMS support reimporting/rebuilding). Watch out for loop/offset metadata, CRCs or strict file-size expectations — changing those can break in-game playback. For historic FIFA commentary work, community tools and threads document exact steps and command lines used by modders. (github.com)

(References: QuickBMS/docs and EA-BIG notes for extraction, TrID for format ID, vgmstream for decoding many game codecs, ffmpeg for raw->WAV wrapping, community commentary-tool threads for SX/Commentary Master usage.)

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Please help me fasly
I am waiting

bye

you have to find some convertor which can work with this audio dat files, if their are audio

just simple google search

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