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Member Avatar for loken

I would stay away from ActionScript and the like, unless your true goal is to make a bunch of browser games. The Flash market seems to be quite different from all the rest of the games, so that's a decision you'll have to make. If you're making desktop games, there's …

Member Avatar for cherqeza
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Member Avatar for joelsmith

I would check out BlitzMax. Yes, it's based on BASIC, but don't let that fool you into thinking it's not powerful — it's essentially a cross-platform wrapper around C++. It builds upon OpenGL/DirectX and let's you do a lot very quickly. i *highly* recommend it for programming and getting visual …

Member Avatar for lil_panda
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200
Member Avatar for ericpaul

I agree with peter_budo, in that if you're looking for a javaSCRIPT tile-based game...well that's a whole other story, and quite frankly I wouldn't bother. A Java tile-based game though is entirely feasible. Check out a java based game engine called GTGE (Golden T Game Engine). It's all right there. …

Member Avatar for Jen0608
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148
Member Avatar for hpool2k8

C++ for a text-based game?? I think that would be overkill. In today's day and age, the web is a perfect place to deploy a text-based game (and makes it really easy to do multiplayer!) Why not start of with a language like PHP — which shares many syntax similarities …

Member Avatar for Jen0608
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163
Member Avatar for Bhawana Pant

This is pretty simple. Just take your string (which depending on how your using strings, will be a char* or an std::string), and iterate through each char until you reach the '\n' new line character.

Member Avatar for John A
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125
Member Avatar for jaguar founder

Haha that's awesome. I think it's great when young folks are setting their goals high to do some crazy stuff. The worst that could happen is....nothing...you don't complete anything, but you'll learn every step of the way. I've been trying to program games since i was 11 years old. I'm …

Member Avatar for jtfrench
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133

The End.