Gamers under attack (in real life)

Updated happygeek 0 Tallied Votes 688 Views Share

As a gamer myself, I thought that last year was a pretty good one. After all, not only did I get to play both GTA V and Call of Duty: Ghosts (indeed, I'm still playing it and working my may through the prestige levels) but if I had enough spare cash and will I could have bought an Xbox One or PlayStation 4. As it happens, I did buy a Lenovo IdeaPad Y510P which can manage a pretty respectable average of 40fps in Crysis on the high quality settings at native resolution. However, according to research figures from Kaspersky Lab, 2013 was pretty dire for gamers in one regard: they were the target of malware abuse, and then some.

The Kaspersky Lab researchers reckon that there are currently at least 4.6 million pieces of gaming focused malware, with the total number of attacks facing gamers hitting 11.7 million globally. In fact, it says, that on average there were some 34,000 attacks related to gaming malware every single day of last year.

Looking at the European numbers, as I am based in the UK, it appears that Spanish gamers were the main focus with 138,786 attacks against them, closely followed by Poland on 127,509 attacks across the year. Then there's quite a drop in attack rates, with third placed Italy on 75,080 and the figures tumble once again to 47,065 for France in fourth spot. Germany (29,049) is just above the UK (27,049) in fifth and six places respectively, followed by the Ukraine (22,220), Greece (17,203), Romania (13,778) and Portugal (7,458).

But these attack numbers pale into insignificance when you look at them in terms of worldwide attacks on gamers. Apparently, Russian gamers were worse hit of all with an astonishing 8,813,050 attempts followed by Vietnam on 503,947. Perhaps surprisingly, given the bad press the country gets over malware and security issues, China was third with 'only' 376,058.

The full global 'top ten' gamer attacks chart looks like this:

Russian Federation: 8,813,050
Vietnam: 503,947
China: 376,058
India: 207,245
Spain: 139,078
Poland: 127,583
Turkey: 121,164
Taiwan: 97,843
Thailand: 92,914
Italy: 75,155

It's not that surprising to discover gamers are a target though, browsing through the dark markets of the web you will find plenty of gaming account logins for sale. Steam is particularly popular as far as stolen account sales go, although the consoles don;t escape either. Earlier this year, Kaspersky Lab detected a major espionage campaign on a range of massively multi player online games makers, with source code and other valuable data stolen.
Malware types target specific games, such as the hugely popular Minecraft. A fake Minecraft tool built with Java promised to give the powers like banning other users, but was actually stealing usernames and passwords in the background.

“We’ve just seen two of the biggest console launches ever, with the PlayStation 4 and the Xbox One. That means there will be more gamers for criminals to target, especially as the Sony and Microsoft machines increasingly use the Internet for a fuller gaming experience. And don’t forget the PC, still the most popular gaming platform and cyber crooks’ favourite target,” says David Emm, senior security researcher at Kaspersky Lab. "As computer games continue to become an increasingly prominent and important part of our lives, and our culture, expect malicious actors to up the sophistication and the volume of their attacks on gamers."

Dani AI

Generated

Good practical follow-up to the discussion: rightly flags that gamers are attractive targets — not because the games themselves are “broken” but because accounts, in‑game items and payment credentials have real value. The typical attack vectors are phishing and social engineering, trojanized trainers/mods or “crack” tools, background keyloggers/miners, and stolen-session reuse. ’s console/privacy concerns and ’s “I don’t care” stance highlight the tradeoff between convenience and safety.

Concrete, actionable checklist for PC gamers

  • Keep OS, drivers and the game client up to date.
  • Use a standard non‑admin Windows account for daily gaming.
  • Avoid running unknown executables/JARs or “game hacks.” If you must test a tool, use a VM or disposable system image.
  • Use unique, strong passwords + a password manager and enable platform 2FA (for example Steam Guard, Microsoft Account 2‑step).
  • Scan suspicious files with an on‑demand tool before running them.

Quick checks you can run now

certutil -hashfile "C:\Downloads\file.exe" SHA256
netstat -ano

Compare PIDs from netstat with Task Manager to spot unknown processes making outbound connections.

Console‑specific tips
Consoles see less native malware but account compromise and phishing are common. Enable two‑factor auth on PSN/Xbox/Nintendo accounts, set a purchase PIN, remove saved payment methods where possible, and be wary of in‑game links, “free item” offers or friend requests from unknown people.

If you suspect compromise
Change passwords from a clean device, revoke active sessions, contact platform support with transaction IDs, run full scans (Defender + an on‑demand scanner), inspect autostart items (Autoruns/Process Explorer), and if persistence is found consider restoring a known‑good image. Use separate emails for gaming and banking to limit blast radius.

A final note: privacy settings and simple hygiene matter more than paranoia. Small steps—2FA, unique passwords, cautious downloads—stop most common attacks.

Tcll 66 Posting Whiz in Training Featured Poster

just a little tip if you're going for a console:
Microsoft has been increasing in their rate of stupid decisions.

Now, I'm not saying Sony is all gold either, but at least they don't kick you off the network for cussing.

the Kinect is a joke, and IS fully being used to spy on you on the latest console.
(I'm not sure if Sony is doing the same thing)

alot of my info has been provided to me by Richard Weigle (Loggeren/Ricky the Voice) who is very much into this sort of gaming knowledge.

I'm just here to warn, so watch out

DarkSealer 0 Newbie Poster

Well, they do and if you will ask them why, they will tell you something like... "To make our products better for our clients" or things like that. I don't know why they love to spy on us and I don't really care. Why? Well... I get my games from the internet like almost everyone and I just play them. If they don't like it, then they should stop making good games... I don't know.

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