I've been trying to create an RPG, and I really have trouble moving with it. I really can't find any decent tutorials (or even books). The only book I've heard of (Making RPGs with DirectX, or something, by Jim Adams) got pretty bad reviews. The part I can't really wrap my mind around isn't the behind the scenes math, but more of how to present it. I've been brainstorming code to have a simple test where you just walk around into different rooms, and while I think I could get that code up and running pretty well, if I start implementing more objects or other complex features, I feel like the system is going to crash (crash as in not work well). I want to get a solid system for moving around, colliding, and navigating between rooms. I also start to get dizzy at the thought of developing a combat engine (turn-based or real time). I'm starting to think I'm better off writing simpler games, maybe even trying a 3D shooter (I realize that's not all that simple, but I have a decent book on 3D games with DirectX, and I don't have one on RPG's), than going into a 2D RPG project.
Long story short: does anyone have/know of any good tutorials or books for role playing game development. It would be great if anyone could refer me to a solid place to learn how to make RPGs. Thanks.