Hi. Can I have your opinions and suggestions for my game?
Short, practical checklist to move this project from a rough prototype to something players enjoy and reviewers take seriously. There’s clear talent here (as noted) and the comments from and point to the same core needs: clearer pacing, deeper content, and tighter polish. The steps below are concrete and small enough to iterate on between versions.
Focus the design first. Write a one-paragraph core loop (what the player does every 10–60 seconds) and then add two short goals that give players regular rewards (points, small visuals, or a story beat). Build a question bank with categories and difficulty tiers, and track simple metrics for each question (times shown, times correct). A minimal metadata format that works well is:
{
"id": "q001",
"text": "Question here",
"choices": ["A","B","C","D"],
"answer": 2,
"difficulty": "medium",
"category": "history"
} Polish the presentation and stability. For 2D visuals, use consistent sprite origins and a y-based depth sort so characters and trees don’t appear to float or clip. Keep UI elements readable (large fonts, high contrast) and add a master volume plus SFX/music sliders. Normalize audio to avoid sudden jumps and use short, distinct UI sounds for feedback. Log crashes and save minimal state (JSON or INI) so testers can resume and you can reproduce bugs.
Run focused playtests (5–10 fresh players): ask them to play until bored, note time-to-first-win and where they get confused, and collect the most-missed questions. Ship a tiny demo or recorded walkthrough so reviewers can judge without running unknown executables. Iterate in small, labeled builds and keep a changelog — it helps reviewers see real progress.
Jump to Post— MattEvans 473Make a non-Windows distribution, provide source code, show pictures of the game.. it worries me to open an .exe file downloaded from an anonymous file server. Also, I couldn't open the .exe if I wanted to, because I don't use Windows...
Jump to Post— prushik 50Suggestions:
Make it actually possible to win. if you get 1 question wrong you have to die or start over.
Be careful about how you display your sprites, you have trees growing out of other trees very often.
Add to it, you need other gameplay elements. Right now it is …
Make a non-Windows distribution, provide source code, show pictures of the game.. it worries me to open an .exe file downloaded from an anonymous file server. Also, I couldn't open the .exe if I wanted to, because I don't use Windows...
I took a look at your game and it is amazing
Suggestions:
Make it actually possible to win. if you get 1 question wrong you have to die or start over.
Be careful about how you display your sprites, you have trees growing out of other trees very often.
Add to it, you need other gameplay elements. Right now it is very.. boring.
Sound is extremely odd
Don't use game maker. I used it for a long time but stopped and started c++, which I am pretty good at and I am making much better games with c++ than I ever made in game maker. Although game maker is easier, a real programming language is the way to go. No one will respect a game maker game. ESPECIALLY with that GM splash screen.
One thing I will say however. Graphics did look nice.
Its not a game buddy the whole public of usa depends on this election....
make it easier to understand and easier for beggineres to just pick up and play, no offense but i think that the idea of making a triva game like this is gay, give it a story. or have someone write one. you have a good display of talent with game maker, you just need better storys concepts and ideas to make better games. sry if it seemed like was trying to be a dick just giving some tips and opinions.
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